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Thin Braid

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Item 36532.jpg
Grade NG.gifThin Braid
Material for making a Dwarves' item. Can be sold in general stores. Collect a certain amount to upgrade to Synthetic Braid (Lv. 3), or downgrade to a certain amount of Thread (Lv. 1), through a Warsmith.
Stats:
Weight: 2
Durability: -


Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Treykan 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 86.01% — 99.00%
Brakian 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 84.36% — 99.00%
Beleth' Follower 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Tower of Naia 1 83.83% — 99.00%
Body Destroyer 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Steel Citadel 1 83.64% — 99.00%
Master's Subordinate 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Weak P. Atk.: Strong P. Def.: Tullys Workshop 1 83.45% — 99.00%
Arcane Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Slightly Strong P. Def.: Enchanted Megaliths 1 82.69% — 99.00%
Arcane Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Slightly Strong P. Def.: Enchanted Megaliths 1 82.69% — 99.00%
Arcane Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Slightly Strong P. Def.: Hellbound 1 82.69% — 99.00%
Elite Dragon Knight 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 81.75% — 99.00%
Master Zelos 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Tullys Workshop 1 — 9 81.40% — 99.00%
Kaiona 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 80.96% — 99.00%
Darion's Faithful Servant 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 — 3 80.53% — 97.79%
Krajian 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 78.73% — 97.09%
Arcane Scout 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Enchanted Megaliths 1 77.58% — 94.60%
Arcane Scout 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Enchanted Megaliths 1 77.58% — 94.60%
Arcane Scout 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hellbound 1 77.58% — 94.60%
Naia's Guardian Hellinark 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Enchanted Megaliths 1 — 17 77.53% — 94.43%
Garden Warrior (day) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 77.28% — 94.02%
Foundry Foreman 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Tullys Workshop 1 — 3 76.73% — 84.63%
Mutant Destroyer 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Delusion Chamber 1 76.56% — 84.48%
Tanta Lizardmen Priest Ugoros 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Very Strong M. Atk.: Very Strong P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Plains of the Lizardmen 1 — 9 76.07% — 93.63%
Master Festina 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Tullys Workshop 1 — 9 75.81% — 93.19%
Drake Leader 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 75.73% — 91.73%
Mutant Warrior 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Def.: Strong M. Def.: Greater Mental Attack Resistance: Very resistant to Mental Attacks. Delusion Chamber 1 75.56% — 83.50%
Chimera Celtus 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Steel Citadel 1 — 7 75.53% — 83.53%
Chimera Celtus 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Battered Lands 1 — 7 75.53% — 83.53%
Divinity Magus 84 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Very Strong P. Atk.: Very Strong M. Atk.: Very Strong P. Def.: Extremely Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Melee Attack Resistance: Resistant to melee attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Monastery of Silence 1 75.29% — 83.15%
Guzen 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Steel Citadel 1 — 7 75.25% — 83.11%
Keltas 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Natives Village 1 — 3 75.23% — 92.31%
Passageway Guard Captain 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Greater Hold Resistance: Very resistant to Hold. Steel Citadel 1 75.16% — 83.08%
Cosmic Lord 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Tower of Infinitum 1 — 7 75.14% — 83.00%
Food of Ekimus Soul Devourer (type 3) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Heart of Immortality 1 — 5 75.04% — 92.28%
Beleth' Assassin 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Tower of Naia 1 — 3 74.64% — 90.74%
Chimera of Wind 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Wind Attack: Strong against the element of wind. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Steel Citadel 1 74.44% — 82.12%
Chimera of Wind 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Wind Attack: Strong against the element of wind. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Battered Lands 1 74.44% — 82.12%
Nihil Invader Elite Soldier 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Strong P. Def.: Slightly Strong M. Def.: Delusion Chamber 1 74.34% — 82.34%
Garden Commander 91 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Garden of Genesis 1 73.88% — 81.76%
Greater Evil 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fire Attack: Strong against the element of fire. HP Increase (3x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Anomic Foundry 1 73.10% — 89.84%
Garden Warrior (night) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 73.10% — 89.84%
Chimera of Darkness 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Steel Citadel 1 72.34% — 80.02%
Chimera of Darkness 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Battered Lands 1 72.34% — 80.02%
Mutant Shaman 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 72.17% — 79.69%
Royal Guard Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (2x): Strong P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Seed of Destruction 1 71.92% — 79.42%
Royal Guard Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (2x): Strong P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Fortress of Destruction 1 71.92% — 79.42%
Royal Guard Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (2x): Strong P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Tiats Throne Room 1 71.92% — 79.42%
Mutant Healer 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 71.32% — 78.82%
Tyrannosaurus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 — 5 71.28% — 78.72%
Master's Escort 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 71.25% — 78.63%
Tiat's Escort Soldiers of Bravery 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Slightly Strong P. Atk.: Seed of Destruction 1 — 9 71.09% — 78.75%
Tiat's Escort Soldiers of Bravery 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Slightly Strong P. Atk.: Tiats Throne Room 1 — 9 71.09% — 78.75%
Divinity Fighter 84 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Very Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Monastery of Silence 1 70.98% — 78.30%
Tyrannosaurus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 — 5 70.84% — 78.28%
Mutant Guide 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 70.82% — 78.34%
Tyrannosaurus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 — 5 70.81% — 78.25%
Divinity Protector (monster) 84 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Very Strong P. Atk.: Very Strong M. Atk.: Very Weak P. Def.: Slightly Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Monastery of Silence 1 70.73% — 78.05%
Chimera of Earth 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Steel Citadel 1 70.57% — 77.97%
Chimera of Earth 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Battered Lands 1 70.57% — 77.97%
Chimera of Earth 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Hellbound 1 70.57% — 77.97%
Beleth' Fighter 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Very Strong P. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Tower of Naia 1 — 7 70.27% — 77.77%
Land Dragon's Patrol Knoriks 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 — 11 70.26% — 86.26%
Mutant Soldier 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 69.99% — 77.47%
Angel Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 1 — 3 69.97% — 77.53%
Labyrinth Guard Captain 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (2x): Heavy Armor Type: Strong P. Def. and weak Evasion. Steel Citadel 1 — 5 69.46% — 76.60%
Mutant Elite Soldier 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Extremely Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: Delusion Chamber 1 — 3 69.21% — 76.33%
Chimera of Fire 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Fire Attack: Strong against the element of fire. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Steel Citadel 1 68.91% — 76.33%
Chimera of Fire 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Fire Attack: Strong against the element of fire. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Battered Lands 1 68.91% — 76.33%
Foundry Foreman Assistant 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Weak P. Def.: Evasion: Increases Evasion by 4. Tullys Workshop 1 68.45% — 75.55%
Darion's Faithful Servant 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 — 3 68.13% — 75.47%
Bloody Karinness 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 — 3 67.77% — 74.83%
Foundry Spirit Guard (type 1) 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Tullys Workshop 1 — 3 67.49% — 74.51%
Master's Escort 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 67.42% — 74.70%
Bloody Berserker 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 — 3 67.29% — 74.35%
Reptilikon Elite Tardyon 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 67.26% — 74.46%
Quarry Patrol Captain 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Hellbound Quarry 1 67.05% — 74.25%
Quarry Patrol Captain 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Hellbound Quarry 1 67.05% — 74.25%
Foundry Spirit Guard (type 2) 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Tullys Workshop 1 — 3 66.61% — 73.63%
Darion's Faithful Servant 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 66.00% — 73.10%
Bloody Karik 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 — 5 65.07% — 71.99%
Beleth' Projection 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Tower of Naia 1 — 3 64.90% — 71.82%
Foundry Mystic (type 1) 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 64.63% — 71.31%
Mutant Disciple 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Delusion Chamber 1 — 3 64.51% — 71.27%
Foundry Mystic (type 2) 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 64.11% — 70.79%
Beleth' Subordinate 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Tower of Naia 1 — 3 64.07% — 70.83%
Tardyon 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 64.02% — 70.92%
Passageway Wizard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Steel Citadel 1 63.46% — 70.06%
Dragon Knight (type 2) 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 62.34% — 69.04%
Bistakon Elite Brakian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 — 3 61.55% — 67.93%
Darion's Faithful Servant 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Weak P. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 61.41% — 67.93%
Dark Water Dragon 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 60.92% — 67.46%
Bistakon Elite Treykan 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 — 3 59.91% — 66.29%
Reptilikon Elite Krajian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 — 3 59.88% — 66.26%
Dragon Knight (type 1) 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 59.73% — 66.15%
Kokracon Elite Kaiona 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 — 3 59.32% — 65.70%
Steel Citadel Keymaster 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong P. Def.: Urban Area 1 — 3 58.27% — 64.41%
Maluk Leader 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Very Strong P. Def.: Weak M. Def.: Antharas Lair 1 57.84% — 63.90%
Cosmic Priest 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tower of Infinitum 1 — 3 57.14% — 63.08%
Dragon Mage 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Slightly Strong M. Atk.: Weak M. Def.: Antharas Lair 1 56.56% — 62.50%
Lesser Evil 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fire Attack: Strong against the element of fire. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Anomic Foundry 1 55.24% — 61.12%
Maluk Warlord 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 54.82% — 60.58%
Labyrinth Guard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Steel Citadel 1 54.62% — 60.24%
Garden Commander (night) 93 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Garden of Genesis 1 — 3 54.24% — 59.80%
Cosmic Watcher 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tower of Infinitum 1 54.09% — 59.69%
Original Sin Warden (type 1) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Weak P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Tullys Workshop 1 53.67% — 59.33%
Sun Gardener 94 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wind Attack: Strong against the element of wind. Garden of Genesis 1 — 3 53.28% — 58.96%
Beleth' Devotee 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Naia 1 — 3 52.68% — 58.08%
Dragon Guard 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Strong M. Atk.: Very Strong P. Def.: Very Weak M. Def.: Antharas Lair 1 — 3 51.84% — 57.36%
Garden Commander (day) 93 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 — 3 51.83% — 57.39%
Tully's Golem Guard 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Sleep Resistance: Very resistant to Sleep. Tullys Workshop 1 — 3 48.53% — 53.75%
Broken Drill Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 48.02% — 53.06%
Beleth' Confidant 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (5x): Weak P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Chance: Increases Critical Rate. Tower of Naia 1 — 3 47.92% — 52.92%
Broken Golem of Repairs 93 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 47.20% — 52.10%
Wife of the Dragon of Darkness 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Very Strong P. Def.: Entrance of Destruction 1 45.80% — 50.52%
Wife of the Dragon of Darkness 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Very Strong P. Def.: Central Square 1 45.80% — 50.52%
Wife of the Dragon of Darkness 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Very Strong P. Def.: Fortress of Destruction 1 45.80% — 50.52%
Broken-bodied Golem 96 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 45.80% — 50.56%
Drake Mage 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Very Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 45.74% — 50.46%
Original Sin Warden (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Tullys Workshop 1 — 3 44.87% — 49.71%
Lesser Giant Soldier 81 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. The Giants Cave 1 44.22% — 48.78%
Lesser Giant Soldier 81 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. The Giants Cave 1 44.22% — 48.78%
Garden Protector 92 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Slightly Weak P. Atk.: Garden of Genesis 1 43.97% — 48.51%
Dragon Knight Warrior 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Weak M. Def.: Antharas Lair 1 43.56% — 48.08%
Dragon Steed Troop Wizard Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Slightly Strong M. Atk.: Seed of Destruction 1 43.35% — 47.89%
Dragon Steed Troop Wizard Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Slightly Strong M. Atk.: Central Square 1 43.35% — 47.89%
Dragon Steed Troop Wizard Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Slightly Strong M. Atk.: Fortress of Destruction 1 43.35% — 47.89%
Dragon Steed Troop Wizard Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Slightly Strong M. Atk.: Tiats Throne Room 1 43.35% — 47.89%
Palit 80 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. The Giants Cave 1 42.45% — 46.81%
Nihil Invader Warrior 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Def.: Strong M. Def.: Delusion Chamber 1 42.42% — 46.96%
Drake Warrior 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Very Strong P. Def.: Extremely Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Antharas Lair 1 42.38% — 46.84%
Barif's Pet 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Giants Cave 1 42.31% — 46.81%
Barif's Pet 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Giants Cave 1 42.31% — 46.81%
Junior Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hellbound 1 42.23% — 46.57%
Junior Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hellbound Harbor 1 42.23% — 46.57%
Junior Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hellbound Harbor 1 42.23% — 46.57%
Beastial Lord 80 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Vulnerability: Vulnerable to Spears. The Giants Cave 1 41.78% — 46.30%
Hirokai 80 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Spear Vulnerability: Vulnerable to Spears. The Giants Cave 1 41.74% — 46.06%
Klennot 80 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. The Giants Cave 1 41.47% — 45.87%
Beastial Guardian 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Spear Vulnerability: Vulnerable to Spears. The Giants Cave 1 41.46% — 45.80%
Scout Gamlin 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: The Giants Cave 1 41.38% — 45.70%
Elite Spicula Captain 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 41.13% — 45.43%
Nihil Invader Destroyer 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 41.05% — 45.39%
Nihil Invader Shaman 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 40.97% — 45.33%
Beastial Seer 80 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Vulnerability: Vulnerable to Spears. The Giants Cave 1 40.94% — 45.28%
Nihil Invader Soldier 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 40.85% — 45.19%
Nihil Invader Archer 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 40.80% — 45.06%
Divinity Supervisor 84 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Monastery of Silence 1 40.80% — 45.02%
Nihil Invader Disciple 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 40.65% — 44.99%
Master's Subordinate 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 40.62% — 44.84%
Nihil Invader Healer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 40.49% — 44.83%
Imagro 80 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Vulnerability: Vulnerable to Spears. The Giants Cave 1 40.26% — 44.48%
Hamlet 80 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. The Giants Cave 1 40.04% — 44.26%
Tracker Dust Dragon Tracker 84 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Wind Attack: Strong against the element of wind. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 39.55% — 43.63%
Junior Summoner 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hellbound 1 38.90% — 43.08%
Junior Summoner 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hellbound Harbor 1 38.90% — 43.08%
Junior Summoner 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hellbound Harbor 1 38.90% — 43.08%
Darion's Faithful Servant 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 38.09% — 42.17%
Cannibalistic Stakato Leader 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 37.66% — 45.60%
Chief Scout 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 37.31% — 41.35%
Tracker Dragon Tracker of the Valley 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 34.85% — 42.61%
Divinity Worshipper 84 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Monastery of Silence 1 34.84% — 42.64%
Tracker Sand Drake Tracker 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Wind Attack: Strong against the element of wind. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 34.80% — 42.28%
Drakos 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 34.56% — 42.04%
Patrol Archer 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 34.02% — 41.54%
Male Spiked Stakato 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Very Strong P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 33.98% — 41.92%
Divinity Manager 84 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Spear Vulnerability: Vulnerable to Spears. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Monastery of Silence 1 33.53% — 41.11%
Spicula Fighter 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Nornils Cave 1 33.33% — 40.35%
Scout Dragon Scout of the Valley 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 32.84% — 40.38%
Mutant Assassin 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 32.68% — 39.96%
Warrior of Light (type 2) 79 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Seed of Destruction 1 32.55% — 39.51%
Maluk Banshee 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Very Strong M. Atk.: Very Weak M. Def.: Antharas Lair 1 32.50% — 39.64%
Maluk Princess 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Very Strong M. Atk.: Very Weak M. Def.: Antharas Lair 1 32.29% — 39.43%
Scout Mesmer Drake 82 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 32.14% — 39.34%
Necromancer of the Valley 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 32.06% — 39.24%
Exploding Orc Ghost 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dragon Valley 1 31.77% — 38.85%
Spiked Stakato Nurse 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Very Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 31.76% — 39.22%
Lesser Giant Wizard 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. The Giants Cave 1 31.72% — 38.68%
Quarry Patrol 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Hellbound Quarry 1 31.53% — 38.39%
Wrathful Orc Ghost 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dragon Valley 1 31.41% — 38.49%
Divinity Judge 84 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Monastery of Silence 1 31.33% — 38.61%
Lesser Giant Elder 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. The Giants Cave 1 31.24% — 38.04%
Drakos Guardian 84 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 31.11% — 37.71%
Sandstorm 81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Sand Swept Dunes 1 30.93% — 37.63%
Arcane Guard 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Slightly Weak M. Atk.: Slightly Weak P. Def.: Enchanted Megaliths 1 30.84% — 37.72%
Arcane Guard 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Slightly Weak M. Atk.: Slightly Weak P. Def.: Enchanted Megaliths 1 30.84% — 37.72%
Arcane Guard 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Slightly Weak M. Atk.: Slightly Weak P. Def.: Hellbound 1 30.84% — 37.72%
Desert Scorpion 81 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Sand Swept Dunes 1 30.62% — 37.54%
Mutant Sniper 84 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 30.33% — 37.29%
Foundry Foreman (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Anomic Foundry 1 29.97% — 36.45%
Barif 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Giants Cave 1 29.94% — 36.56%
Barif 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Giants Cave 1 29.94% — 36.56%
Lesser Giant Scout 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Chance: Increases Critical Rate. Greater Sleep Resistance: Very resistant to Sleep. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. The Giants Cave 1 29.87% — 36.53%
Lesser Giant Scout 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Chance: Increases Critical Rate. Greater Sleep Resistance: Very resistant to Sleep. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. The Giants Cave 1 29.87% — 36.53%
Emerald Drake 82 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 29.85% — 36.15%
Sand Scorpion 81 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Sand Swept Dunes 1 29.58% — 36.34%
Giant Noxious Scorpion 83 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 29.30% — 35.60%
Demonic Weiss Khan 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 29.19% — 35.45%
Lesser Giant Shooter 82 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. The Giants Cave 1 29.13% — 35.79%
Drakos Warrior 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 29.08% — 35.52%
Drakos Assassin 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 28.92% — 35.12%
Gem Dragon 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dragon Valley 1 28.29% — 34.27%
Town Patrolman 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Urban Area 1 28.05% — 34.55%
Batwing Drake 84 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Wind Attack: Strong against the element of wind. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 27.75% — 34.21%
Succubus Disciple Succubus of Silence 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 27.43% — 33.23%
Drakos Hunter 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dragon Valley 1 27.12% — 33.12%
Brutal Satyr Witch (Brutal) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 27.04% — 32.88%
Spiked Stakato Baby 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 27.02% — 33.12%
Hard Noxious Scorpion 83 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sleep Resistance: Resistant to Sleep attacks. Hold Resistance: Resistant to Hold attack. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Dragon Valley 1 26.89% — 33.09%
Parasitic Leech 83 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Dragon Valley 1 26.32% — 32.36%
Female Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 26.30% — 31.92%
Succubus Disciple Succubus of Death 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 25.97% — 31.49%
Succubus Disciple Succubus of Lunacy 84 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 25.53% — 31.33%
Spiked Stakato Soldier 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 25.47% — 30.93%
Hungry Parasitic Leech 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dragon Valley 1 25.46% — 31.42%
Spiked Stakato Guard Captain 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 25.45% — 30.91%
Noxious Scorpion 83 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Dragon Valley 1 25.44% — 31.42%
Cannibalistic Stakato Leader (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (8x): Very Strong P. Atk.: Extremely Strong P. Def.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 25.43% — 31.17%
Succubus Disciple Bloody Succubus 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 25.26% — 30.64%
Fully Enraged Satyr Witch (Slightly Enraged) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 25.18% — 30.50%
Invader Elite Soldier of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (8x): Extremely Strong P. Atk.: Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Delusion Chamber 1 25.14% — 30.82%
Yin Spicula 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 24.99% — 30.37%
Weiss Khan 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 24.92% — 30.22%
Male Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 24.66% — 30.00%
Cannibalistic Stakato Subordinate 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 24.46% — 29.80%
Spiked Stakato 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 24.41% — 29.87%
Spiked Stakato Drone 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 24.40% — 29.86%
Succubus Disciple Succubus of Darkness 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 24.15% — 29.67%
Invader Disciple of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (8x): Delusion Chamber 1 23.91% — 29.15%
Spiked Stakato Wizard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 23.89% — 29.15%
Soul Dominator 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Steel Citadel 1 23.76% — 29.02%
Spiked Stakato Shaman 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong M. Atk.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 23.76% — 29.16%
Passageway Guards 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bleed Resistance: Very resistant to Bleed. Steel Citadel 1 23.74% — 28.92%
Spiked Stakato Nurse (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 23.72% — 29.12%
Spiked Stakato Worker 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 23.41% — 28.87%
Invader Healer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (5x): Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 23.15% — 28.09%
Invader Warrior of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (5x): Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 22.70% — 27.64%
Screw Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 22.38% — 27.42%
Darion's Faithful Servant 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tullys Workshop 1 21.83% — 26.47%
Demonic Rakzan 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 21.66% — 26.46%
Invader Soldier of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (5x): Delusion Chamber 1 21.45% — 26.39%
Demonic Lotus 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 21.03% — 25.97%
Body Harvester (type 1) 79 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Def.: Strong M. Def.: Hall of Erosion 1 20.99% — 25.61%
Body Harvester (type 1) 79 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (6x): Strong P. Def.: Strong M. Def.: Heart of Immortality 1 20.99% — 25.61%
Drake Scout 85 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Extremely Weak M. Def.: Antharas Lair 1 20.77% — 25.47%
Slightly Enraged Satyr Witch (Faithful Servant) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 20.76% — 25.58%
Wicked Satyr Witch (Wicked) 90 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 20.21% — 24.81%
Cursed Prefect 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (4x): Slightly Strong P. Def.: Strong M. Def.: Hall of Erosion 1 20.14% — 24.52%
Cursed Prefect 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (4x): Slightly Strong P. Def.: Strong M. Def.: Heart of Immortality 1 20.14% — 24.52%
Body Severer (type 1) 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (8x): Weak P. Atk.: Weak M. Atk.: Very Strong P. Def.: Strong M. Def.: Hall of Suffering 1 20.11% — 24.61%
Dragon Steed Troop Commander 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Seed of Destruction 1 20.00% — 24.32%
Dragon Steed Troop Commander 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Central Square 1 20.00% — 24.32%
Dragon Steed Troop Commander 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Fortress of Destruction 1 20.00% — 24.32%
Dragon Steed Troop Commander 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Tiats Throne Room 1 20.00% — 24.32%
Violent Satyr Witch (Violent) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 19.89% — 24.09%
Rotten Messenger (type 1) 77 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (8x): Weak P. Atk.: Weak M. Atk.: Very Strong P. Def.: Strong M. Def.: Hall of Erosion 1 19.83% — 24.01%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 19.67% — 23.91%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 19.67% — 23.91%
Binder 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 6th - 8th Floors 1 19.67% — 23.91%
Dragon Steed Troop Javelin Thrower 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Slightly Weak P. Def.: Slightly Weak M. Def.: Seed of Destruction 1 19.64% — 24.02%
Dragon Steed Troop Javelin Thrower 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Slightly Weak P. Def.: Slightly Weak M. Def.: Entrance of Destruction 1 19.64% — 24.02%
Dragon Steed Troop Javelin Thrower 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Slightly Weak P. Def.: Slightly Weak M. Def.: Central Square 1 19.64% — 24.02%
Dragon Steed Troop Javelin Thrower 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Slightly Weak P. Def.: Slightly Weak M. Def.: Fortress of Destruction 1 19.64% — 24.02%
Mutated Drake 78 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Seed of Destruction 1 19.53% — 23.83%
Mutated Drake 78 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Entrance of Destruction 1 19.53% — 23.83%
Invader Destroyer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Extremely Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 19.51% — 23.89%
Dragon Steed Troop #1 Battalion Commander 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Seed of Destruction 1 19.47% — 23.89%
Dragon Steed Troop #1 Battalion Commander 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Central Square 1 19.47% — 23.89%
Dragon Steed Troop #1 Battalion Commander 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Fortress of Destruction 1 19.47% — 23.89%
Dragon Steed Troop #1 Battalion Commander 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Tiats Throne Room 1 19.47% — 23.89%
Kenneth Bastian 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 19.45% — 23.75%
Kenneth Bastian 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 19.45% — 23.75%
Kenneth Bastian 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 19.45% — 23.75%
Nihil Invader Guide 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Delusion Chamber 1 19.29% — 23.47%
Nihil Invader Assassin 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 19.25% — 23.51%
Maluk Hunter 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 19.11% — 23.17%
Platinum Tribe Prefect 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 19.09% — 23.17%
Platinum Tribe Prefect 70 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 19.09% — 23.17%
Krakia Lotus 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 18.86% — 23.04%
Invader Shaman of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Delusion Chamber 1 18.85% — 22.95%
Labyrinth Priest 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Steel Citadel 1 18.58% — 22.82%
Krakia Bathus 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 18.49% — 22.55%
Heaven's Palace Noble Warrior 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 18.41% — 22.37%
Heaven's Palace Noble Warrior 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 18.41% — 22.37%
Soul Exploiter (type 1) 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (8x): Weak P. Atk.: Weak M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Hall of Suffering 1 18.39% — 22.49%
Zealot of Infinity 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. HP Increase (8x): Weak P. Atk.: Weak M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Hall of Suffering 1 18.34% — 22.60%
Brutal Satyr Wizard (Brutal) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 17.94% — 21.84%
Dragon Steed Troop Infantry 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Def.: Strong M. Def.: Seed of Destruction 1 17.85% — 21.67%
Dragon Steed Troop Infantry 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Def.: Strong M. Def.: Entrance of Destruction 1 17.85% — 21.67%
Dragon Steed Troop Infantry 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Def.: Strong M. Def.: Central Square 1 17.85% — 21.67%
Dragon Steed Troop Infantry 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Def.: Strong M. Def.: Fortress of Destruction 1 17.85% — 21.67%
Savage Warrior 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Seed of Destruction 1 17.83% — 21.73%
Savage Warrior 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Entrance of Destruction 1 17.83% — 21.73%
Heaven's Palace Seraphim 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 17.80% — 21.68%
Heaven's Palace Seraphim 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Extremely Strong M. Atk.: Slightly Strong P. Def.: Tower of Insolence: 9th - 14th Floors 1 17.80% — 21.68%
Dartanion 85 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Wind Attack: Strong against the element of wind. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Evil 1 17.79% — 21.87%
Arbitor of Darkness 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Strong M. Atk.: Altar of Evil 1 17.77% — 21.75%
Mature Satyr Witch (Mature) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 17.68% — 21.68%
Heaven's Palace Noble Knight 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 17.61% — 21.51%
Heaven's Palace Noble Knight 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 17.61% — 21.51%
Graveyard Guardian Spirit Turka Chieftain's Ghost 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (8x): Extremely Strong P. Atk.: Very Strong M. Atk.: Extremely Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 17.60% — 21.44%
Cosmic Scout 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Infinitum 1 17.56% — 21.58%
Rakzan 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 17.55% — 21.61%
Turka Subordinate's Ghost 82 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (6x): Extremely Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 17.06% — 21.02%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 17.05% — 20.73%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 17.05% — 20.73%
Bound Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 6th - 8th Floors 1 17.05% — 20.73%
Heaven's Palace Judge 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 17.02% — 20.80%
Heaven's Palace Judge 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 17.02% — 20.80%
Failan's Guard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Slightly Strong P. Def.: Enchanted Megaliths 1 17.02% — 20.74%
Contaminated Batur Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (5x): Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 16.86% — 20.56%
Soul Devourer (type 1) 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (8x): Weak P. Atk.: Weak M. Atk.: Very Strong P. Def.: Strong M. Def.: Hall of Suffering 1 16.78% — 20.60%
Maluk Sniper 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Antharas Lair 1 16.74% — 20.68%
Warrior of Light (type 1) 79 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Atk.: Very Weak P. Def.: Very Weak M. Def.: Seed of Destruction 1 16.71% — 20.49%
Warrior of Light (type 1) 79 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Atk.: Very Weak P. Def.: Very Weak M. Def.: Central Square 1 16.71% — 20.49%
Warrior of Light (type 1) 79 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Atk.: Very Weak P. Def.: Very Weak M. Def.: Fortress of Destruction 1 16.71% — 20.49%
Dragon Steed Troop Wizard Soldier 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Seed of Destruction 1 16.68% — 20.56%
Dragon Steed Troop Wizard Soldier 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Entrance of Destruction 1 16.68% — 20.56%
Dragon Steed Troop Wizard Soldier 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Central Square 1 16.68% — 20.56%
Dragon Steed Troop Wizard Soldier 80 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Fortress of Destruction 1 16.68% — 20.56%
Labyrinth Wizard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong M. Def.: Steel Citadel 1 16.48% — 20.30%
Emissary of Death (type 4) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Strong P. Atk.: Heart of Immortality 1 16.39% — 19.95%
Varka Silenos Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 16.34% — 19.88%
Fully Enraged Satyr Wizard (Slightly Enraged) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 16.29% — 19.85%
Imperfect Satyr Witch (Imperfect) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 16.08% — 19.46%
Ketra Orc Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 15.99% — 19.39%
White Dragon Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Def.: Strong M. Def.: Seed of Destruction 1 15.86% — 19.58%
White Dragon Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Def.: Strong M. Def.: Entrance of Destruction 1 15.86% — 19.58%
White Dragon Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Def.: Strong M. Def.: Central Square 1 15.86% — 19.58%
White Dragon Captain 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Strong P. Def.: Strong M. Def.: Fortress of Destruction 1 15.86% — 19.58%
Dragon Steed Troop Wizard 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Seed of Destruction 1 15.86% — 19.44%
Dragon Steed Troop Wizard 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Central Square 1 15.86% — 19.44%
Dragon Steed Troop Wizard 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Tiats Throne Room 1 15.86% — 19.44%
Emissary of Death (type 1) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (4x): Strong P. Atk.: Hall of Erosion 1 15.84% — 19.22%
Slave of Envy (type 1) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 15.84% — 19.20%
Bound Archer 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Tower of Insolence: 6th - 8th Floors 1 15.73% — 19.37%
Bound Archer 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Tower of Insolence: 6th - 8th Floors 1 15.73% — 19.37%
Bound Archer 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Tower of Insolence: 6th - 8th Floors 1 15.73% — 19.37%
Emissary of Death (type 2) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (4x): Strong P. Atk.: Heart of Immortality 1 15.69% — 19.15%
Butcher of Infinity 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. HP Increase (4x): Slightly Weak M. Atk.: Hall of Erosion 1 15.60% — 19.00%
Pan Direm 89 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Water Attack: Strong against the element of water. Fairy Settlement 1 15.59% — 18.91%
Law Scholar of Conclusions 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Slightly Weak P. Atk.: Strong M. Atk.: Weak P. Def.: Hall of Erosion 1 15.52% — 18.82%
Law Scholar of Conclusions 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Slightly Weak P. Atk.: Strong M. Atk.: Weak P. Def.: Heart of Immortality 1 15.52% — 18.82%
Corpse Collector 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Def.: Bloody Swampland 1 15.50% — 18.96%
Spiked Stakato Guard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Stakato Nest 1 15.49% — 19.11%
Elmoreden's Lady 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 15.45% — 18.97%
Contaminated Batur Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (5x): Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Greater Dagger/Rapier Resistance: Highly resistant to Daggers/ Rapiers. Greater Fist Weapon Resistance: Very resistant to Fist Weapons. Blunt Weapon Resistance: Resistant to Blunts. Dualsword Resistance: Resistant to Dualswords. Sword Resistance: Resistant to Swords. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Crypts of Disgrace 1 15.33% — 18.91%
Lavasillisk 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (6x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 15.31% — 18.59%
Emissary of Death (type 3) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Strong P. Atk.: Hall of Erosion 1 15.31% — 18.77%
Contaminated Rotten Root 88 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Slightly Strong M. Def.: Bloody Swampland 1 15.28% — 18.68%
Demon Knight 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 15.27% — 18.69%
Demon Knight 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 15.27% — 18.69%
Varka Silenos Grand Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 15.12% — 18.54%
Elmoreden's Warrior 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Very Strong M. Atk.: Tower of Insolence: 4th - 5th Floors 1 15.03% — 18.31%
Soul Exploiter (type 2) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Weak P. Atk.: Strong M. Atk.: Weak P. Def.: Hall of Erosion 1 15.03% — 18.31%
Heaven's Palace Seraphim Escort 73 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 9th - 14th Floors 1 14.97% — 18.35%
Heaven's Palace Seraphim Escort 73 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Strong M. Atk.: Tower of Insolence: 9th - 14th Floors 1 14.97% — 18.35%
Demonic Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 14.90% — 18.10%
Satyr Witch 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 14.80% — 17.96%
Swamp Tracker 89 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Fire Attack: Strong against the element of fire. Slightly Strong M. Def.: Bloody Swampland 1 14.76% — 18.08%
Slave of Lust (type 1) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tullys Workshop 1 14.75% — 18.11%
Slave of Greed (type 1) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tullys Workshop 1 14.73% — 18.09%
Body Harvester (type 2) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (4x): Hall of Suffering 1 14.69% — 18.11%
Slightly Enraged Satyr Wizard (Faithful Servant) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 14.62% — 17.84%
Ketra's Prophet 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 14.57% — 17.87%
Ketra Orc Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 14.56% — 17.82%
Ketra's Commander 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 14.52% — 17.72%
Beastian 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 14.51% — 17.67%
Beastian 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 14.51% — 17.67%
Heaven's Palace Fighter 72 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 14.49% — 17.85%
Heaven's Palace Fighter 72 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 14.49% — 17.85%
Slave of Pride (type 1) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 14.48% — 17.84%
Slave of Gluttony (type 1) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 14.46% — 17.82%
Lazearth' Warrior 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 14.45% — 17.75%
Lazearth' Warrior 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 4th - 5th Floors 1 14.45% — 17.75%
Rotten Messenger (type 2) 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Slightly Weak P. Def.: Weak M. Def.: Hall of Suffering 1 14.44% — 17.52%
Delegate of Blood 90 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong P. Def.: Bloody Swampland 1 14.44% — 17.82%
Hellgate Fighting Dog (monster) 87 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Evil 1 14.43% — 17.65%
Body Severer (type 2) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Hall of Erosion 1 14.41% — 17.73%
Body Severer (type 2) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (4x): Heart of Immortality 1 14.41% — 17.73%
Magma Drake 78 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. HP Increase (6x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 14.37% — 17.67%
Corpse Devourer 87 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Bloody Swampland 1 14.37% — 17.51%
Slave of Wrath (type 1) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tullys Workshop 1 14.36% — 17.72%
Ketra Orc Grand Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 14.31% — 17.61%
Slave of Sloth (type 1) 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Very Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Tullys Workshop 1 14.31% — 17.67%
Lavastone Golem 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 14.26% — 17.28%
Invader Assassin of Nightmare 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (3x): Strong P. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 14.26% — 17.54%
Invader Archer of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (3x): Delusion Chamber 1 14.26% — 17.38%
Magma Golem 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 14.25% — 17.43%
Dragon Steed Troop Grand Wizard 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Slightly Strong M. Atk.: Seed of Destruction 1 14.20% — 17.38%
Dragon Steed Troop Grand Wizard 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Slightly Strong M. Atk.: Fortress of Destruction 1 14.20% — 17.38%
Dragon Steed Troop Grand Wizard 81 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Slightly Strong M. Atk.: Tiats Throne Room 1 14.20% — 17.38%
Heaven's Palace Sniper 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 14.14% — 17.14%
Heaven's Palace Sniper 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 14.14% — 17.14%
Heaven's Palace Sniper 75 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 14.14% — 17.14%
Mucrokian Ascetic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 14.11% — 17.13%
Mucrokian Ascetic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 14.11% — 17.13%
Sel Mahum Training Officer 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 14.10% — 17.12%
Platinum Tribe Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 14.06% — 17.08%
Platinum Tribe Warrior 68 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 14.06% — 17.08%
Balor of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (6x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Forge of the Gods 1 13.99% — 17.03%
Balor of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (6x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Forge of the Gods 1 13.99% — 17.03%
Varka's Commander 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 13.92% — 16.94%
Arimanes of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 13.89% — 17.09%
Arimanes of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 13.89% — 17.09%
Invader Guide of Nightmare 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. HP Increase (3x): Light Armor Type: Weak P. Def. and strong Evasion. Delusion Chamber 1 13.87% — 17.07%
Slave of Greed (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Tullys Workshop 1 13.86% — 16.78%
Soul Devourer (type 2) 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. HP Increase (4x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Greater Sleep Resistance: Very resistant to Sleep. Hall of Erosion 1 13.85% — 16.89%
Ashuras of Destruction 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (6x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 13.82% — 16.94%
Elmoreden's Maid 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Slightly Weak M. Atk.: Tower of Insolence: 4th - 5th Floors 1 13.78% — 16.92%
Quarry Supervisor (1) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound Quarry 1 13.78% — 16.90%
Quarry Supervisor (1) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound Quarry 1 13.78% — 16.90%
Quarry Supervisor (1) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound 1 13.78% — 16.90%
Blazing Ifrit 78 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (6x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Forge of the Gods 1 13.77% — 16.97%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 13.74% — 16.76%
Mucrokian Prophet 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 13.74% — 16.76%
Elmoreden's Archer 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 13.56% — 16.74%
Frost Yeti 63 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 13.54% — 16.42%
Slave of Pride (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 13.52% — 16.44%
Garden Priest 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Garden of Genesis 1 13.52% — 16.38%
Heaven's Palace Priest 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 13.51% — 16.39%
Heaven's Palace Priest 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 13.51% — 16.39%
Heaven's Palace Priest 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 13.51% — 16.39%
Heaven's Palace Priest 74 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 9th - 14th Floors 1 13.51% — 16.39%
Dimensional Rifter 87 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Altar of Evil 1 13.42% — 16.56%
Varka's Prophet 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 13.37% — 16.45%
Birestian 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 13.29% — 16.37%
Birestian 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 13.29% — 16.37%
Dark Shaman Varangka 82 5103_1 Den of Evil 1 13.26% — 16.20%
Disciple of Infinity 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. HP Increase (4x): Weak P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Hall of Erosion 1 13.25% — 16.27%
Wicked Satyr Wizard (Wicked) 90 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 13.18% — 16.26%
Platinum Tribe Shaman 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 13.07% — 16.15%
Platinum Tribe Shaman 69 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 13.07% — 16.15%
Slave of Envy (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 12.97% — 15.89%
Guardian Waterspirit 84 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Slightly Strong P. Def.: Slightly Weak M. Def.: Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 12.97% — 15.75%
Vladimir's Warrior 58 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 12.89% — 15.73%
Vladimir's Warrior 58 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Tower of Insolence: 1st - 3rd Floors 1 12.89% — 15.73%
Frost Steel Golem 59 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Very resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 12.87% — 15.63%
Slave of Wrath (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Tullys Workshop 1 12.79% — 15.71%
Slave of Gluttony (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 12.77% — 15.69%
Contaminated Morek Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. HP Increase (4x): Strong P. Atk.: Strong M. Atk.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Crypts of Disgrace 1 12.62% — 15.52%
Executioner 84 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 12.56% — 15.22%
Violent Satyr Wizard (Violent) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 12.53% — 15.33%
Slave of Lust (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Tullys Workshop 1 12.48% — 15.40%
Slave of Sloth (type 2) 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Tullys Workshop 1 12.42% — 15.34%
Varka Silenos Recruit 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 12.32% — 14.92%
Ketra Orc Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 12.28% — 14.92%
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 12.28% — 14.94%
Mucrokian Fanatic 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 12.28% — 14.94%
Varka Silenos Officer 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 12.26% — 15.04%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 12.23% — 14.87%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 12.23% — 14.87%
Solina Knight Captain 83 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Strong P. Atk.: Strong M. Atk.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Monastery of Silence 1 12.16% — 14.82%
Heaven's Palace Knight 71 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 12.13% — 14.85%
Heaven's Palace Knight 71 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 9th - 14th Floors 1 12.13% — 14.85%
Tully's Toy 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Sleep Resistance: Very resistant to Sleep. Tullys Workshop 1 12.12% — 14.90%
Heaven's Palace Terminator 73 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 9th - 14th Floors 1 12.10% — 14.92%
Heaven's Palace Terminator 73 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 9th - 14th Floors 1 12.10% — 14.92%
Dragon Steed Troop Healer (type 1) 79 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Seed of Destruction 1 11.97% — 14.69%
Dragon Steed Troop Healer (type 1) 79 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Central Square 1 11.97% — 14.69%
Dragon Steed Troop Healer (type 1) 79 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. HP Increase (1/2x): Fortress of Destruction 1 11.97% — 14.69%
Sentinel Waterspirit 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 11.96% — 14.76%
Ketra Orc Centurion 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 11.93% — 14.57%
Varka Silenos Warrior 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 11.84% — 14.42%
Ketra Orc Lieutenant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 11.79% — 14.35%
Brutal Warrior 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 11.74% — 14.34%
Brutal Warrior 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 11.74% — 14.34%
Demon Priest 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 11.73% — 14.35%
Demon Priest 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 11.73% — 14.35%
Ketra Orc Raider 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 11.71% — 14.31%
Ketra Orc Officer 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 11.70% — 14.20%
Varka Silenos Hunter 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 11.64% — 14.12%
Lost Steel Golem 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Greater Bleed Resistance: Very resistant to Bleed. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Frozen Labyrinth 1 11.57% — 14.23%
Fanatic of Infinity 76 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. HP Increase (8x): Weak P. Atk.: Weak M. Atk.: Very Strong P. Def.: Strong M. Def.: Hall of Suffering 1 11.56% — 14.20%
Meforde 54 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Cruma Tower 1 11.52% — 14.14%
Ketra's War Hound 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 11.48% — 13.90%
Mature Satyr Wizard (Mature) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 11.45% — 14.13%
Ketra Orc Battalion Commander 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 11.41% — 14.01%
Sly Hound Dog 72 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Wall of Argos 1 11.37% — 13.89%
Ketra Orc Footman 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 11.35% — 13.91%
Grazing Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 11.24% — 13.64%
Rorka 55 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Cruma Tower 1 11.20% — 13.68%
Ashende 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Cruma Tower 1 11.19% — 13.73%
Disciples of Authority 78 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 11.16% — 13.64%
Failed Experimental Timetwister Golem 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Strong P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Tullys Workshop 1 11.12% — 13.64%
Varka Silenos Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 11.10% — 13.50%
Shumerun 56 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Cruma Tower 1 11.06% — 13.52%
Eye of Ruler 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 11.06% — 13.50%
Disciples of Punishment 77 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 11.05% — 13.61%
Varka Silenos Sergeant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 10.98% — 13.56%
Grazing Elder Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 10.95% — 13.35%
Grazing Flava 78 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to poison attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 10.92% — 13.30%
Ketra Orc Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 10.89% — 13.43%
Drill Demon 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 10.85% — 13.29%
Drill Demon 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 10.85% — 13.29%
Varka Silenos Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 10.85% — 13.35%
Lost Yeti 62 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 10.82% — 13.36%
Suppressor 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 10.76% — 13.18%
Tepra Scarab 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 10.75% — 13.09%
Prophet's Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 10.71% — 13.07%
Ketra Orc Warrior 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 10.62% — 12.98%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 10.61% — 13.03%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 10.61% — 13.03%
Sand Devil 81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Sand Swept Dunes 1 10.60% — 12.90%
Ketra's Head Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 10.58% — 12.82%
Ketra's Elite Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 10.58% — 12.84%
Varka Silenos Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 10.56% — 12.94%
Prophet's Aide 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 10.54% — 12.94%
Mercenary of Destruction 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Hold Resistance: Resistant to Hold attack. Forge of the Gods 1 10.51% — 12.81%
Grazing Kookaburra 77 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 10.46% — 12.82%
Grazing Windsus 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 10.46% — 12.86%
Ursus 62 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 10.44% — 12.64%
Grazing Elder Kookaburra 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 10.44% — 12.84%
Knight of Destruction 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 10.43% — 12.79%
Varka Silenos Great Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 10.39% — 12.77%
Tepra Scorpion 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 10.29% — 12.63%
Scarlet Stakato Worker 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 10.24% — 12.58%
Varka's Elite Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 10.24% — 12.46%
Ketra Orc Elite Soldier 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Ketra Orc Outpost 1 10.19% — 12.55%
Scarlet Stakato Noble 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Forge of the Gods 1 10.16% — 12.52%
Assassin Beetle 78 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Greater Bleed Resistance: Very resistant to Bleed. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 10.14% — 12.50%
Scarlet Stakato Soldier 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forge of the Gods 1 10.13% — 12.41%
Lost Buffalo 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 10.10% — 12.30%
Soul Exploiter 81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Sand Swept Dunes 1 10.05% — 12.21%
Swamp Assassin 89 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Bloody Swampland 1 9.98% — 12.20%
Platinum Tribe Archer 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 9.97% — 12.23%
Platinum Tribe Archer 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 6th - 8th Floors 1 9.97% — 12.23%
Giant's Shadow 78 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (3x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 9.97% — 12.27%
Varka Silenos Footman 77 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 9.95% — 12.11%
Town Guard 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Urban Area 1 9.95% — 12.19%
Freya's Gardener 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 9.84% — 11.98%
Ketra's Head Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 9.82% — 12.08%
Terestian 59 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 9.80% — 11.96%
Terestian 59 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 9.80% — 11.96%
Satyr Wizard 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 9.78% — 11.88%
Frost Tarantula 58 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 9.77% — 11.85%
Platinum Tribe Soldier 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 6th - 8th Floors 1 9.76% — 11.98%
Priest of Darkness 76 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Seed of Destruction 1 9.76% — 11.84%
Priest of Darkness 76 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Entrance of Destruction 1 9.76% — 11.84%
Imperfect Satyr Wizard (Imperfect) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 9.75% — 12.01%
Karik 70 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Watchers Tomb 1 9.70% — 11.98%
Varka Silenos Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 9.69% — 11.95%
Corpse Shredder 88 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bloody Swampland 1 9.69% — 11.87%
Styrindo 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Very Strong P. Def.: Very Strong M. Def.: Cruma Tower 1 9.45% — 11.61%
Knight's Vengeful Spirit 57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 9.12% — 11.22%
Varka's Chief Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 9.06% — 11.16%
Forgotten Ancient People 77 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (3x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 9.054% — 11.052%
Tanta Lizardman Summoner 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 8.97% — 11.05%
Ice Tarantula 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 8.91% — 10.93%
Mutated Cerberos 86 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wind Attack: Strong against the element of wind. Altar of Evil 1 8.87% — 10.91%
Freya's Dog 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 8.858% — 10.832%
Sel Mahum Drill Sergeant (1) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 8.769% — 10.713%
Bonehead Slave 63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 8.715% — 10.653%
Bonehead Slave 63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 8.715% — 10.653%
Bonehead Slave 63 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 8.715% — 10.653%
Sel Mahum Drill Sergeant (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 8.702% — 10.646%
Limal Karinness 69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (5x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Watchers Tomb 1 8.681% — 10.615%
Canyon Antelope 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 8.667% — 10.603%
Sel Mahum Warrior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 8.628% — 10.548%
Pronghorn Spirit 56 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 8.609% — 10.533%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 8.595% — 10.493%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 8.595% — 10.493%
Slaughter Bathin 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Very Strong M. Atk.: Tower of Insolence: 1st - 3rd Floors 1 8.595% — 10.493%
Tanta Lizardman Berserker 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 8.558% — 10.456%
Byron's Confidant 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 8.502% — 10.382%
Byron's Confidant 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 4th - 5th Floors 1 8.502% — 10.382%
Freya's White Bear 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 8.500% — 10.390%
Vampire Queen 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 8.456% — 10.336%
Freya's Servant 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 8.450% — 10.324%
Spirit Infested Ragna Orc Healer 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 8.295% — 10.133%
Tanta Lizardman Soldier 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 8.282% — 10.124%
Valley Grendel Slave 75 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 8.136% — 9.946%
Panthera 56 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 8.101% — 9.891%
Maluk Lord 68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (5x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Watchers Tomb 1 8.085% — 9.875%
Freya's Buffalo 57 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 8.015% — 9.809%
Forgotten Face 78 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (2x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 7.974% — 9.756%
Maluk Berserker 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Very Strong P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Watchers Tomb 1 7.960% — 9.744%
Lost Elder Watchman 54 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 7.937% — 9.709%
Pronghorn 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 7.937% — 9.695%
Valley Buffalo Slave 74 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 7.916% — 9.674%
Spirit Infested Ragna Orc Commander 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 7.900% — 9.668%
Eye of Pilgrim 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 7.885% — 9.627%
Baby Panthera 55 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 7.858% — 9.588%
Lost Gargoyle Youngling 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 7.836% — 9.570%
Varangka's Dre Vanul 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 7.789% — 9.509%
Blind Huntsman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Hellbound 1 7.761% — 9.479%
Blind Huntsman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Hellbound Harbor 1 7.761% — 9.479%
Blind Huntsman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Hellbound Harbor 1 7.761% — 9.479%
Spirit Infested Ragna Orc Archer 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 7.761% — 9.485%
Lost Gargoyle 55 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Dagger/Rapier Vulnerability: Vulnerable to Daggers/ Rapiers. Frozen Labyrinth 1 7.750% — 9.486%
Spirit Infested Ragna Orc Sniper 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 7.708% — 9.428%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 7.699% — 9.419%
Wings of Viciousness 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 7.699% — 9.419%
Massive Lost Bandersnatch 54 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 7.677% — 9.379%
Spirit Infested Ragna Orc Hero 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 7.653% — 9.347%
Evil Shadow 59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 7.581% — 9.271%
Evil Shadow 59 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 4th - 5th Floors 1 7.581% — 9.271%
Spirit Infested Ragna Orc Warrior 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 7.559% — 9.253%
Canyon Bandersnatch 71 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 7.504% — 9.182%
Elder Homunculus 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 7.483% — 9.135%
Spirit Infested Ragna Orc 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 7.444% — 9.088%
Lost Watcher (53) 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 7.424% — 9.090%
Homunculus 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 7.413% — 9.065%
Spirit Infested Ragna Orc Shaman 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 7.403% — 9.059%
Canyon Bandersnatch Slave 73 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 7.397% — 9.027%
Escort Knight's Vengeful Spirit 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 7.367% — 8.993%
Escort Knight's Vengeful Spirit 58 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Tower of Insolence: 1st - 3rd Floors 1 7.367% — 8.993%
Canyon Antelope Slave 72 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Strong M. Def.: Wall of Argos 1 7.358% — 9.008%
Eye of Guide 71 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Strong P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 7.042% — 8.594%
Varka Silenos Chief Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 7.042% — 8.606%
Eye of Watchman 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 7.026% — 8.576%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 7.005% — 8.547%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 7.005% — 8.547%
Ornithomimus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 7.001% — 8.543%
Velociraptor (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.994% — 8.536%
Bloody Guardian 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Watchers Tomb 1 6.993% — 8.533%
Pachycephalosaurus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.993% — 8.535%
Ornithomimus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.979% — 8.521%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.974% — 8.516%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.974% — 8.516%
Wild Strider (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.974% — 8.516%
Deinonychus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.963% — 8.505%
Velociraptor (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.962% — 8.504%
Wild Strider (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.961% — 8.503%
Ornithomimus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.960% — 8.502%
Ornithomimus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.960% — 8.502%
Pachycephalosaurus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.953% — 8.495%
Pachycephalosaurus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.945% — 8.487%
Wild Strider (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.931% — 8.473%
Deinonychus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.924% — 8.466%
Deinonychus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.921% — 8.463%
Pterosaur 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.918% — 8.460%
Velociraptor (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.914% — 8.456%
Velociraptor (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.914% — 8.456%
Velociraptor (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.899% — 8.441%
Ornithomimus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.898% — 8.440%
Blind Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong M. Atk.: Slightly Strong M. Def.: Hellbound 1 6.891% — 8.431%
Blind Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong M. Atk.: Slightly Strong M. Def.: Hellbound Harbor 1 6.891% — 8.431%
Blind Watchman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong M. Atk.: Slightly Strong M. Def.: Hellbound Harbor 1 6.891% — 8.431%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.874% — 8.416%
Velociraptor (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.874% — 8.416%
Lost Bandersnatch 53 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 6.873% — 8.413%
Ornithomimus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.867% — 8.409%
Ornithomimus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 6.867% — 8.409%
Elroki 80 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 6.866% — 8.408%
Exhausted Vengeful Spirit 56 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 6.818% — 8.348%
Mutated Creation 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (3x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 6.696% — 8.184%
Varangka's Destroyer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 6.658% — 8.132%
Apparition Assassin 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 6.591% — 8.051%
Sel Mahum Squad Leader (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 6.545% — 7.989%
Sel Mahum Squad Leader (1) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 6.532% — 7.976%
Full Grown Grendel (Golden, stage 3) 84 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Strong P. Def.: Extremely Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 6.530% — 7.974%
Apparition Sniper 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 6.523% — 7.983%
Disciple of Protection 76 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Weak P. Atk.: Weak M. Atk.: Strong P. Def.: Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Wall of Argos 1 6.485% — 7.915%
Sel Mahum Squad Leader (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 6.481% — 7.925%
Pytan 69 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (3x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Greater Sleep Resistance: Very resistant to Sleep. Watchers Tomb 1 6.475% — 7.913%
Byron's Knight 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 6.474% — 7.922%
Byron's Knight 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tower of Insolence: 1st - 3rd Floors 1 6.474% — 7.922%
Maluk Knight 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (4x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Watchers Tomb 1 6.470% — 7.912%
Apparition Destroyer 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 6.388% — 7.812%
Apparition Wizard 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 6.277% — 7.657%
Phantom Martyr 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 6.275% — 7.663%
Spirit Infested Ragna Orc Priest 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Def.: Very Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Den of Evil 1 6.249% — 7.647%
Requiem Behemoth (type 4) 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 6.248% — 7.646%
Phantom Warrior 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 6.223% — 7.611%
Phantom Archer 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 6.216% — 7.604%
Solina Ascetic 83 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Spear Resistance: Very resistant to Spears. Monastery of Silence 1 6.182% — 7.552%
Phantom Soldier 80 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Imperial Tomb 1 6.139% — 7.491%
Grazing Elder Antelope 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 6.110% — 7.456%
Succubus Warrior 79 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 6.089% — 7.431%
Grazing Nepenthes 78 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to poison attack. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 6.051% — 7.397%
Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 6.050% — 7.396%
Grazing Antelope 77 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 5.997% — 7.321%
Solina Seeker 83 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Spear Resistance: Very resistant to Spears. Monastery of Silence 1 5.984% — 7.316%
Great Chaos Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Very Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 5.932% — 7.266%
Solina Savior 83 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Spear Resistance: Very resistant to Spears. Monastery of Silence 1 5.932% — 7.264%
Succubus Soldier 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Shrine of Loyalty 1 5.925% — 7.229%
Phantom Shaman 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Imperial Tomb 1 5.882% — 7.192%
Succubus Archer 78 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Shrine of Loyalty 1 5.829% — 7.133%
Bone Grinder 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 5.607% — 6.863%
Solina Guide 83 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Weak P. Def.: Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Greater Spear Resistance: Very resistant to Spears. Monastery of Silence 1 5.581% — 6.831%
Succubus Shaman 78 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Shrine of Loyalty 1 5.580% — 6.814%
Hot Springs Nepenthes 75 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. HP Increase (2x): Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 5.572% — 6.794%
Frost Buffalo 61 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 5.515% — 6.727%
Gaze of Nightmares 71 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Weak P. Atk.: Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Wall of Argos 1 5.485% — 6.701%
Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 5.452% — 6.668%
Ursus Cub 61 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 5.434% — 6.646%
Tanta Lizardman Wizard 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 5.402% — 6.588%
Tanta Lizardman Archer 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Def.: Very Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 5.387% — 6.581%
Shaman of Ancient Times 75 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Extremely Strong P. Atk.: Strong M. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 5.382% — 6.578%
Varka's Chief Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 5.315% — 6.511%
Needle Stakato 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 5.290% — 6.476%
Bone Slayer 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 5.264% — 6.428%
Warrior of Ancient Times 75 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 5.224% — 6.378%
Earth Wyrm's Descendant 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 5.102% — 6.230%
Tanta Lizardman Warrior 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 5.071% — 6.189%
Vampire Warlord 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 5.053% — 6.183%
Prophet's Disciple 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 5.049% — 6.177%
Ghost of Rebel Leader 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 5.037% — 6.143%
Resurrected Royal Guard 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 5.034% — 6.144%
Requiem Behemoth (type 3) 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 5.026% — 6.146%
Kranrot 62 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 5.014% — 6.134%
Hot Springs Yeti 75 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Hot Springs 1 5.003% — 6.115%
Wandering Caravan 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Sand Swept Dunes 1 4.980% — 6.096%
Wandering Caravan 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Hellbound 1 4.980% — 6.096%
Ghost of Rebel Soldier 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 4.948% — 6.038%
Soldier of Ancient Times 73 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (2x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 4.943% — 6.031%
Splinter Stakato Drone (2) 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 4.940% — 6.046%
Hot Springs Antelope 74 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Hot Springs 1 4.913% — 5.997%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 4.908% — 5.988%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 4.908% — 5.988%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 4.908% — 5.988%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Hellbound 1 4.908% — 5.988%
Hot Springs Flava 74 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. HP Increase (2x): Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 4.904% — 6.000%
Chimera Piece 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (2x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 4.843% — 5.931%
Splinter Stakato Drone (1) 69 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 4.835% — 5.909%
Hot Springs Buffalo 73 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (2x): Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Hot Springs 1 4.787% — 5.835%
Ghost of Guillotine 70 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 4.779% — 5.825%
Corrupted Royal Guard 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 4.760% — 5.832%
Lunatic Grave Robber Berserker 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.750% — 5.794%
Hot Springs Atroxspawn 74 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (2x): Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 4.724% — 5.760%
Bone Sweeper 69 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.661% — 5.707%
Needle Stakato Drone (1) 73 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 4.640% — 5.682%
Bloody Keeper 74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Watchers Tomb 1 4.628% — 5.662%
Bone Scavenger 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.619% — 5.657%
Requiem Behemoth (type 2) 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.597% — 5.613%
Vampire Adept 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 4.583% — 5.611%
Bone Puppeteer 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.578% — 5.608%
Frenzied Stakato Drone 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Weak P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Swamp of Screams 1 4.549% — 5.559%
Devil Bat 68 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 4.538% — 5.548%
Needle Stakato Drone (2) 74 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 4.519% — 5.523%
Bloody Mystic 74 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Sleep Resistance: Very resistant to Sleep. Greater Hold Resistance: Very resistant to Hold. Watchers Tomb 1 4.517% — 5.527%
Requiem Lord 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 4.505% — 5.507%
Skull Animator 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.483% — 5.469%
Hot Springs Bandersnatchling 73 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (2x): Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 4.472% — 5.478%
Requiem Priest 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 4.462% — 5.444%
Atrox 69 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.457% — 5.455%
Vampire Warrior 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 4.416% — 5.388%
Bone Shaper 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 4.414% — 5.382%
Vampire Soldier 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 4.388% — 5.370%
Yintzu 60 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forsaken Plains 1 4.384% — 5.358%
Quarry Bowman (2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound Quarry 1 4.371% — 5.355%
Quarry Bowman (2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound Quarry 1 4.371% — 5.355%
Quarry Bowman (2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound 1 4.371% — 5.355%
Bone Maker 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 4.363% — 5.331%
Servitor of Darkness (type 1) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.355% — 5.337%
Behemoth Zombie 71 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Very Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 4.318% — 5.290%
Hamrut 59 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 4.294% — 5.250%
Bone Collector 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.277% — 5.229%
Frenzied Stakato Soldier 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Weak P. Def.: Strong M. Def.: Swamp of Screams 1 4.257% — 5.217%
Bone Caster 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.253% — 5.203%
Lunatic Grave Robber Warrior (2) 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.251% — 5.195%
Chrysocolla 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Greater Sleep Resistance: Very resistant to Sleep attacks. Isle of Prayer 1 4.247% — 5.187%
Chrysocolla 83 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Greater Sleep Resistance: Very resistant to Sleep attacks. Chromatic Highlands 1 4.247% — 5.187%
Servitor of Darkness (type 3) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.232% — 5.176%
Servitor of Darkness (type 4) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.202% — 5.146%
Guillotine's Ghost 67 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 4.188% — 5.122%
Lunatic Grave Robber Worker 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.160% — 5.080%
Bathin's Knight 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Tower of Insolence: 1st - 3rd Floors 1 4.156% — 5.084%
Bathin's Knight 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Tower of Insolence: 1st - 3rd Floors 1 4.156% — 5.084%
Bathin's Knight 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak M. Def.: Evasion: Increases Evasion by 4. Tower of Insolence: 1st - 3rd Floors 1 4.156% — 5.084%
Guard Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 4.155% — 5.093%
Sonneratia 82 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Evasion: Increases Evasion by 4. Isle of Prayer 1 4.141% — 5.055%
Sonneratia 82 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Evasion: Increases Evasion by 4. Chromatic Highlands 1 4.141% — 5.055%
Bone Snatcher 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Forest of the Dead 1 4.126% — 5.028%
Servitor of Darkness (type 2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.125% — 5.045%
Sacrificed Man 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Forest of the Dead 1 4.097% — 4.995%
Splinter Stakato 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 4.071% — 4.965%
Muddy Coral 80 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Critical Chance: Increases Critical Rate. Isle of Prayer 1 4.070% — 4.988%
Vampire Magister 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 4.061% — 4.957%
Lunatic Grave Robber Wizard 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak M. Atk.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.051% — 4.951%
Bone Animator 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 4.046% — 4.954%
Resurrected Knight 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 4.042% — 4.942%
Lunatic Grave Robber Summoner 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak M. Atk.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 4.005% — 4.883%
Requiem Behemoth (type 1) 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 3.959% — 4.833%
Bloody Lady 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (3x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Watchers Tomb 1 3.923% — 4.793%
Bathin's Wizard 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. Tower of Insolence: 1st - 3rd Floors 1 3.908% — 4.792%
Bathin's Wizard 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. Tower of Insolence: 1st - 3rd Floors 1 3.908% — 4.792%
Bathin's Wizard 62 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Greater Sleep Resistance: Very resistant to Sleep. Tower of Insolence: 1st - 3rd Floors 1 3.908% — 4.792%
Ghost of Betrayer 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 3.892% — 4.744%
Corrupted Knight 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 3.885% — 4.755%
Skull Collector 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 3.884% — 4.760%
Valley Treant Elder 53 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (3x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Extremely Strong M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Bleed Resistance: Resistant to Bleed attack. The Enchanted Valley 1 3.859% — 4.723%
Vampire Magician 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 3.852% — 4.719%
Grave Robber Warrior 81 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Mithril Mine 1 3.837% — 4.699%
Tanta Lizardman Scout 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 3.823% — 4.663%
Vampire Wizard 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Weak P. Def.: Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 3.812% — 4.654%
Slaughter Executioner 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Forest of the Dead 1 3.805% — 4.663%
Creature of the Past 76 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (2x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 3.800% — 4.634%
White Sand Mirage 79 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Greater Hold Resistance: Very resistant to Hold attack. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Isle of Prayer 1 3.748% — 4.588%
Spiteful Soul Leader 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fields of Massacre 1 3.743% — 4.585%
Pythia 83 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Isle of Prayer 1 3.739% — 4.577%
Pythia 83 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Chromatic Highlands 1 3.739% — 4.577%
Elder the Unicorn 55 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (3x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: The Enchanted Valley 1 3.734% — 4.564%
Castalia 82 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Isle of Prayer 1 3.711% — 4.523%
Castalia 82 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Chromatic Highlands 1 3.711% — 4.523%
Island Guardian 78 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Greater Poison Resistance: Very resistant to Poison. Greater Hold Resistance: Very resistant to Hold attack. Dualsword Vulnerability: Vulnerable to Dualswords. Isle of Prayer 1 3.680% — 4.496%
Satyr Elder 54 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. HP Increase (3x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: The Enchanted Valley 1 3.667% — 4.467%
Needle Stakato Worker 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 3.652% — 4.456%
Needle Stakato Soldier 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 3.645% — 4.451%
Conjurer Bat 70 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Blazing Swamp 1 3.629% — 4.437%
Naiad 81 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Isle of Prayer 1 3.585% — 4.379%
Seychelles 81 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Water Attack: Strong against the element of water. Critical Damage: Increases Critical Damage. Isle of Prayer 1 3.527% — 4.311%
Judge of Splendor 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 3.477% — 4.261%
Splinter Stakato Soldier 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 3.445% — 4.211%
Micro Scout Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 3.432% — 4.194%
Kleopora 80 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Attack: Strong against the element of water. Greater Hold Resistance: Very resistant to Hold attack. Isle of Prayer 1 3.425% — 4.185%
Boom Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 3.401% — 4.161%
Splinter Stakato Worker 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 3.399% — 4.159%
Spiteful Soul Wizard 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fields of Massacre 1 3.354% — 4.100%
Hames Orc Prefect 75 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blazing Swamp 1 3.353% — 4.099%
Hot Springs Atrox 76 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (2x): Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 3.301% — 4.027%
Hot Springs Bandersnatch 76 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (2x): Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 3.286% — 4.012%
Darion's Enforcer 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Natives Village 1 3.265% — 4.001%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Silence 1 3.247% — 3.969%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Whispers 1 3.247% — 3.969%
Pilgrim of Splendor 63 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 3.196% — 3.904%
Hot Springs Grendel 76 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. HP Increase (2x): Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Hot Springs 1 3.186% — 3.904%
Trampled Man 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Light Armor Type: Weak P. Def. and strong Evasion. Forest of the Dead 1 3.169% — 3.879%
Wailing of Splendor 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Valley of Saints 1 3.150% — 3.846%
Water Dragon Detractor (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 3.143% — 3.853%
Water Dragon Detractor (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 3.131% — 3.841%
Charmed Native 81 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound Harbor 1 3.118% — 3.818%
Subjugated Native 81 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound Harbor 1 3.085% — 3.763%
Harit Lizardman Matriarch 55 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. HP Increase (2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Anghel Waterfall 1 3.053% — 3.719%
Doom Archer 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 3.045% — 3.729%
Doom Warrior 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Fields of Massacre 1 2.973% — 3.645%
Fallen Orc Shaman (1) 59 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Damage Shield: Reflects back a portion of damage inflicted by the enemy P. Atk. Forsaken Plains 1 2.961% — 3.623%
Paliote 61 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Forsaken Plains 1 2.948% — 3.604%
Shout of Splendor 65 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 2.921% — 3.573%
Fang of Splendor 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 2.921% — 3.561%
Foundry Laborer 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Anomic Foundry 1 2.918% — 3.556%
Shade (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak P. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 2.912% — 3.548%
Shade (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak M. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 2.905% — 3.547%
Signet of Splendor 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 2.904% — 3.562%
Scavenger Ant 74 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 2.891% — 3.541%
Evil Spirits of the Mine 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong P. Def.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 2.871% — 3.501%
Archer of Destruction 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Fields of Massacre 1 2.846% — 3.484%
Punishment of Splendor 64 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Valley of Saints 1 2.831% — 3.461%
Ol Mahum Transcender (4) 53 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 2.828% — 3.446%
Doom Knight 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 2.818% — 3.436%
Spiteful Soul Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fields of Massacre 1 2.806% — 3.438%
Crown of Splendor 66 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 2.804% — 3.440%
Wisdom of Splendor 62 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 2.800% — 3.434%
Conjurer Bat Lord 72 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Blazing Swamp 1 2.798% — 3.412%
Fallen Orc Archer 58 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 2.797% — 3.409%
Fallen Orc Shaman (3) 59 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Forsaken Plains 1 2.754% — 3.360%
Darion's Executioner 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Natives Village 1 2.734% — 3.326%
Sharp Talon Tiger 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Forsaken Plains 1 2.708% — 3.314%
Buffalo 70 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Garden of Beasts 1 2.681% — 3.273%
Hames Orc Scout 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 2.663% — 3.245%
Grave Scarab 73 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 2.645% — 3.241%
Shrine Knight 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Shrine of Loyalty 1 2.623% — 3.219%
Ancient Gargoyle 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 2.610% — 3.192%
Doom Scout 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 2.600% — 3.162%
Doom Trooper 63 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 2.598% — 3.164%
Victory of Splendor 64 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 2.588% — 3.148%
Pilgrim's Servant 62 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Valley of Saints 1 2.572% — 3.134%
Alliance of Splendor 65 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 2.559% — 3.115%
Bandersnatch 69 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Garden of Beasts 1 2.530% — 3.104%
Fury of Splendor 63 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 2.521% — 3.077%
Shrine Royal Guard 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Shrine of Loyalty 1 2.519% — 3.089%
Hames Orc Sniper 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 2.514% — 3.080%
Antelope 68 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Garden of Beasts 1 2.494% — 3.050%
Cursed Guardian 73 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blazing Swamp 1 2.460% — 3.000%
Kookaburra 67 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Garden of Beasts 1 2.457% — 2.995%
Grave Ant 74 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 2.457% — 3.007%
Graveyard Lich 60 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fields of Massacre 1 2.437% — 2.963%
Lava Wyrm 70 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Blazing Swamp 1 2.409% — 2.931%
Sel Mahum Recruit (1) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 2.391% — 2.915%
Sel Mahum Recruit (3) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 2.369% — 2.893%
Sel Mahum Recruit (2) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 2.357% — 2.881%
Liele Elder 52 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Water Resistance: Resistant to Water attacks. Fire Vulnerability: Vulnerable to Fire attacks. The Enchanted Valley 1 2.342% — 2.860%
Eye of Splendor 60 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 2.324% — 2.852%
Dark Guard 70 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/2x): Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Old Battleground 1 2.317% — 2.841%
Soul of Splendor 63 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 2.292% — 2.816%
Claws of Splendor 60 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Valley of Saints 1 2.273% — 2.791%
Swamp Predator 69 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Blazing Swamp 1 2.270% — 2.768%
Pilgrim's Disciple 62 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Valley of Saints 1 2.255% — 2.747%
Hames Orc Foot Soldier 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Blazing Swamp 1 2.251% — 2.759%
Tulben 66 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wind Attack Vulnerability: Vulnerable to Wind attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Blazing Swamp 1 2.243% — 2.743%
Grendel 71 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Garden of Beasts 1 2.240% — 2.728%
Oel Mahum Shaman 55 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 2.239% — 2.731%
Ol Mahum Transcender (3) 52 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 2.207% — 2.689%
Scavenger Scarab 73 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 2.203% — 2.707%
Lesser Laikel 58 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 2.202% — 2.700%
Glow Wisp 67 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Water Vulnerability: Vulnerable to Water attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Blazing Swamp 1 2.178% — 2.648%
Horrifying Jackhammer Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 2.138% — 2.606%
Cruel Pincer Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 2.098% — 2.552%
Hames Orc Shaman 74 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 2.080% — 2.552%
Marsh Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 2.051% — 2.505%
Marsh Stalker 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forsaken Plains 1 2.045% — 2.507%
Scout-type Golem No. 28 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 2.018% — 2.462%
Fallen Orc 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forsaken Plains 1 1.996% — 2.450%
Judge of Marsh 65 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fire Vulnerability: Vulnerable to Fire attacks. Poison Resistance: Resistant to poison attack. Blazing Swamp 1 1.975% — 2.419%
Nihil Invader 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/2x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 1.879% — 2.313%
Bloody Knight 65 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (1/2x): Light Armor Type: Weak P. Def. and strong Evasion. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Old Battleground 1 1.877% — 2.297%
Cave Keeper 58 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 1.876% — 2.286%
Horrifying Jackhammer Golem (for mages) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 1.861% — 2.287%
Rotten Corpse 57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 1.838% — 2.244%
Corpse Looter Stakato 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 1.834% — 2.240%
Bloody Priest 66 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (1/2x): Light Armor Type: Weak P. Def. and strong Evasion. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Old Battleground 1 1.834% — 2.234%
Cruel Pincer Golem (for mages) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 1.834% — 2.248%
Ghostly Warrior 62 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/2x): Extremely Strong M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 1.820% — 2.232%
Knight of the Past 64 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/2x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 1.810% — 2.224%
Explosive Spider 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 1.760% — 2.166%
Bloody Lord 68 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (1/2x): Extremely Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Critical Chance: Increases Critical Rate. Old Battleground 1 1.700% — 2.080%
Corroded Skeleton 55 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 1.687% — 2.067%
Sel Mahum Soldier (2) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 1.677% — 2.061%
Graveyard Predator 61 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 1.639% — 1.989%
Fallen Orc Captain 61 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Forsaken Plains 1 1.630% — 2.006%
Solina Knights 83 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Monastery of Silence 1 1.628% — 1.988%
Starving Corpse 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/2x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 1.611% — 1.963%
Corpse Spider 54 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 1.607% — 1.975%
Cave Maiden 59 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Watchers Tomb 1 1.606% — 1.966%
Dismal Pole 61 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Poison Resistance: Resistant to poison attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Fields of Massacre 1 1.580% — 1.924%
Farcran 53 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. War-Torn Plains 1 1.576% — 1.912%
Blade of Splendor 61 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Valley of Saints 1 1.543% — 1.883%
Dustwind Gargoyle 53 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Watchers Tomb 1 1.503% — 1.839%
Horrifying Jackhammer Golem (for fighters) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 1.490% — 1.814%
Doom Guard 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 1.486% — 1.820%
Flash of Splendor 61 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 1.481% — 1.801%
Cruel Pincer Golem (for fighters) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 1.463% — 1.777%
Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 1.454% — 1.792%
Doom Servant 61 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Fields of Massacre 1 1.449% — 1.763%
Hunter Gargoyle 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 1.429% — 1.743%
Hunter Gargoyle 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Watchers Tomb 1 1.429% — 1.743%
Death Agent 68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/2x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Old Battleground 1 1.409% — 1.735%
Maluk Succubus Turen 56 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Watchers Tomb 1 1.382% — 1.702%
Spelunking Bug 82 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. HP Increase (1/4x): Strong P. Atk.: Slightly Strong P. Def.: Strong M. Def.: Spear Resistance: Resistant to spear/pole arm attacks. Mithril Mine 1 1.376% — 1.696%
Harit Lizardman Shaman 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Anghel Waterfall 1 1.372% — 1.668%
Rotting tree 54 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sea of Spores 1 1.356% — 1.650%
Maluk Succubus 55 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Watchers Tomb 1 1.345% — 1.653%
Harit Lizardman Archer 52 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Anghel Waterfall 1 1.344% — 1.638%
Harit Lizardman Warrior 53 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Anghel Waterfall 1 1.343% — 1.645%
Thunder Wyrm 54 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Death Pass 1 1.340% — 1.639%
Bloody Ghost 64 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. HP Increase (1/2x): Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Old Battleground 1 1.331% — 1.615%
Oel Mahum 53 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 1.308% — 1.590%
Giant Fungus 53 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Poison Resistance: Resistant to poison attack. Sea of Spores 1 1.266% — 1.550%
Oel Mahum Warrior 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 1.081% — 1.325%
Sel Mahum Soldier (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Extremely Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.905% — 1.109%
Timiniel's Spirit 55 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. HP Increase (1/2x): Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Wind Resistance: Resistant to Wind attacks. Earth Attack Vulnerability: Vulnerable to Earth attacks. The Enchanted Valley 1 0.5% — 1%
Heathen Warrior 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fire Vulnerability: Vulnerable to Fire attacks. Devils Pass 1 0.5% — 1%
Heathen Inmate 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Devils Pass 1 0.5% — 1%
Heathen Archer 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fire Vulnerability: Vulnerable to Fire attacks. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Devils Pass 1 0.5% — 1%
Heathen Soldier 68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fire Vulnerability: Vulnerable to Fire attacks. Devils Pass 1 0.5% — 1%
Heathen Knight 69 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fire Vulnerability: Vulnerable to Fire attacks. Devils Pass 1 0.5% — 1%
Baby Alpine Kookaburra 83 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.5% — 1%
Baby Alpine Cougar 83 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.5% — 1%
Baby Alpine Buffalo 84 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.5% — 1%
Baby Alpine Grendel 84 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Resistance: Resistant to spear/pole arm attacks. Beast Farm 1 0.5% — 1%
Blood Queen 60 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Unleashes a dark attack. Dark Attack Resistance: Resistant to Dark attacks. Watchers Tomb 1 0.1% — 0.5%
Pavel Safety Device 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Pavel Ruins 1 0.1% — 0.5%
Frightened Ragna Orc 81 5103_1 Den of Evil 1 0.1% — 0.5%


To craft an item, its crafter must learn a Item 36881.jpg Recipe: Thin Braid - Downgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 5
MP Spent: 201



To craft an item, its crafter must learn a Item 36882.jpg Recipe: Thin Braid - Upgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 60



Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Item 36532.jpg Thin Braid  — 35 pcs.
Adena.jpg 150,000 adena


Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Item 36532.jpg Thin Braid  — 35 pcs.
Adena.jpg 150,000 adena



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