From Lineage 2 Encyclopaedia
SA cost
Special abilities can be added to weapon Grade С and higher. To add a special ability, you need a Soul Crystal.
About Soul Crystals
There are different types of crystals — red, blue and green, they also have levels — 1-18. Depending on their colour, crystals have special abilities, one of three. Crystals of different levels are required for weapon, depending on its price and power. You can ask the Blacksmith which adds bonuses to weapon about which crystals are required.
For each weapon 3 defined special abilities are possible. You find more about them from the table or from Weapons page in our base.
Rare Soul Crystals
In Goddess of Destruction - Awakening update developers added Rare Soul Crystals to add double special abilities to weapon Grade R and above.
For more info, please visit the Rare Special Abilities page.
How to obtain a Soul Crystal
- Can be purchased in the Luxury Shop in the Town of Giran (stages 7-12).
- You can get the Soul Crystal of the necessary stage by completing the Enhance Your Weapon quest.
Soul Crystals cost in the Luxury Shop:
- Soul Crystals Grade R can be purchased for Seals from Adventure Guildsmen.
How to increase a Soul Crystal stage
- To increase a Soul Crystal stage yourself, you need to take the Enhance Your Weapon quest.
- If you’re increasing a Soul Crystal stage lvl 1-10:
- Choose mobs from the list (see Enhance Your Weapon quest);
- You should be having only one Soul Crystal in your inventory;
- You need to fight a mob until it’s HP is below 30%, then use a Soul Crystal on it and finish it off. The Soul Crystal can either increase its level or not. If the Crystal refuses to consume souls, you need to find stronger mobs.
- If you’re increasing a Soul Crystal stage lvl 11 or higher:
- Choose mobs from the list (see Enhance Your Weapon quest);
- You should be having only one Soul Crystal in your inventory;
- Your character needs to be a part of a group which’s almost killed a Raid Boss. The Soul Crystal can either increase its level or not.
Adding a special ability to weapons
- Weapon shouldn’t be equipped;
- Weapon shouldn’t have a PvP bonus.
- For weapon Grade C and B
- You need to bring to a blacksmith in and township the following items: weapon, Soul Crystal of the required stage, a certain amount of Gemstones and payment for work.
- For weapon Grade A and S
- You need to bring to the Blacksmith of Mammon the following items: weapon, Soul Crystal of the required stage, a certain amount of Gemstones.
- For weapon Grade S80 and higher
- Exclusive weapon for Kamael:
- Can be obtained by converting two-handed swords, one-handed warrior swords and bows with
Change Weapon skill;
- Special abilities are equal to those which the weapon had before the change;
- Special abilities can be added to weapon before the change or after it, there’s no difference in cost or special abilities available;
- All weapon improvements remain the same (attribute, modification, augmentation).
- Bound weapon Grade C - S80:
- Gets a random special ability after unbinding
- Bound weapon grade R and above
- Special abilities are added according to the common rules
- Dual weapon Grade C - S80
- Special ability is added if a weapon is modified by +4 and higher
- Dual weapon Grade R and above (any type, including bound):
- Special ability is added with a Soul Crystal, not with modification by +4.
Materials needed
- C and B Gemstones can be purchased in Stores in villages.
- A, S, R Gemstones can be purchased from Merchant of Mammon.
Special abilities removal
| ATTENTION!
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If a special ability is removed, you will NOT receive a Soul Crystal and the gemstones back.
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List of Special Abilities
For weapon Grade А and higher addition of a special ability also gives more damage in PvP.
Name
| Effect
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Magic Silence | A 10% chance to cast Magic Silence on the opponent while using a harmful skill on a target
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Blessed Body | A 20% chance to get a Blessed Body buff while using a beneficial skill on a target.
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Quick Recovery | Reduces the time of skill recharge by 10-20%
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Empower | Increases Mag. Atk.
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Health | Increases Max. HP by 25%
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Conversion | Increases Max. MP by 60% and decreases Max.HP by 40%
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Critical Slow | Chance to cast Slow at Crit. Atk.
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Critical Bleed | Chance to cause bleeding at Crit. Atk.
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Critical Stun | Chance to stun a target at Crit. Atk.
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Critical Poison | Chance to poison a target at Crit. Atk.
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Critical Drain | Target’s HP is consumed at Crit. Atk.
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Critical Damage | Increases Phys.Atk at Crit. Atk.
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Light | Increases your weight capacity.
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Magic Power | When magic is used, MP consumption is increased by 15%, Mag. Atk is increased.
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Magic Weakness | A chance to cast Curse of Weakness on the opponent while using a harmful skill on a target
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Magic Damage | A 30% chance to cast additional Mag. Damage of 8 while using a harmful skill on a target.
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Magic Regeneration | A 30% chance to get a Mana Regeneration buff while using a beneficial skill on a target.
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Magic Focus | A 20% chance to get a Focus buff while using a beneficial skill on a target.
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Magic Hold | A chance to cast Dryad Root on the opponent while using a harmful skill on a target.
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Mental Shield | A 50% to get a Mental Shield buff while using a beneficial skill on a target.
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Guidance | Increases Accuracy.
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Magic Poison | A chance to cast Curse Poison on the opponent while using a harmful skill on a target
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Magic Paralyze | A 5% chance to cast Magic Paralyze on the opponent while using a harmful skill on a target.
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HP Drain | Returns some damage done in a close in fight to your HP.
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Acumen | Increases Magic Haste by 15%.
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Towering Blow | Increases attack range.
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HP Regeneration | Increases HP Regeneration.
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MP Regeneration | Increases MP Regeneration.
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Risk Evasion | Increases Evasion when HP is below 60%.
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Risk Haste | Increases Atk.Speed when HP is below 60%.
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Risk Focus | Increases Crit. Atk. chance when HP is below 60%.
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Miser | Chance to decrease Soulshots consuming.
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Mana Up | Increases Max. MP by 25-30%.
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Wide Blow | Increases Wide Blow.
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Back Blow | Increases critical rate when attacking a target from behind.
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Evasion | Increases Evasion.
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Haste | Increases Atk. Speed.
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Focus | Increases Critical Rate.
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Magic Chaos | A chance to cast Curse Chaos on the opponent while using a harmful skill on a target.
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Cheap Shot Bow | While common attack reduces MP consuming to 1.
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Cheap Shot Crossbow | While skills are used, reduces MP consuming.
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Anger | Reduces Max. HP by 15% and increases Phys. Atk.
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Critical Anger | Reduces HP, increases Crit. Atk. damage.
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Powerful Blow | Increases chances to increase attack distance.
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| Glossary!
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| Instead "Special Abilities" people usually say "SA, СА".
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Special Abilities – Related Pages
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Special Abilities - Related Pages
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