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Scroll: Enchant Armor (R-Grade)

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Item 17527.jpg
Grade NG.gifScroll: Enchant Armor (R-Grade)
When enchanted, P. Def. + 2 for R-grade armor and accessories, especially starting at + 4. Can be enchanted safely to + 3. When armor is enchanted + 4 or more, HP also increases according to the enchant value.
Stats:
Weight: 120
Durability: -

Related pages:


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Seer of Pagan Andreas Van Halter 99 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 99): This aristocrat of Rune secretly worships Triol, even conducting the occasional bloody worship ceremony in the Temple. Despite her claims of nobility, much of her background is still unknown. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Pagan Temple 1 72.98% — 88.99%
Ice Queen Freya (improved) 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Ice Queen Freya: Once known as friendly and kind, Princess Felicia was the darling of the kingdom. until she was betrayed and exiled for crimes she did not commit. Through the trickery of those rebels who would see her kingdom fall, Felicia was touched by the power of ice and was henceforth known as Freya. Fueled by hatred, she now maliciously wields the power of ice in hopes of destroying the land she once called home. Ice Queens Castle (Epic) 1 — 2 67.25% — 74.25%
Raid Boss Queen of Darkness 88 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 88): A follower of Shilen on the continent. She follows the traces of Shilen's blood all the way to the evil spirit's altar. She is transformed into a Banshee Queen. Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Altar of Evil 1 25.35% — 31.15%
Raid Boss Talicrome 98 Raid Boss (Lv. 97): Right elf hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its soul is contaminated, and it enjoys cruel killing. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Orbis Temple 1 21.66% — 26.32%
Great Magus of Greed Isadora 96 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 96): One of the four disciples created in Embryo by their leader Etis van Etina through the power of the Seven Signs. It is twins with another disciple, Maliss. She is a Magus with the power of the Seal of Punishment. She protects the Altar of Shilen and guards her power. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Altar of Shilen 3 — 9 19.35% — 23.59%
Grand Priest of Blood Maliss 96 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 96): One of the four disciples created in Embryo by their leader Etis van Etina through the power of the Seven Signs. It is twins with another disciple, Isadora. She is a dark healer with the power of the Seal of Avarice. She protects the Altar of Shilen and guards her power. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Altar of Shilen 3 — 9 19.24% — 23.48%
Teredor (monster) 88 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 88): A baby of Earth Wyrm from its egg. It is located in a deep place of Mithril Mines. It is not as huge as Earth Wyrm but has sizable mass, powerful destruction, and strong poison. It's supposed to grow more, but hatched earlier than schedule because of the blood that seeped into the mines. Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Teredor 3 — 9 16.91% — 20.49%
Warden Baylor 98 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Crystal Prison 1 15.45% — 19.05%
Raid Boss Spicula Zero 96 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 96): Leader of the Spiculas that activated the Intruder Elimination Project under Mother Nornil's orders. This prototype Spicula is emotionless and almost machine-like. It is currently creating mutations in various machines by spreading the Laido Virus. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Nornils Garden 1 — 3 14.80% — 18.12%
Raid Boss Steregos 97 Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 14.33% — 17.37%
Raid Boss Evangelos 97 Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Orbis Temple 1 13.58% — 16.62%
Raid Boss Lazaros 97 Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Orbis Temple 1 13.54% — 16.58%
Raid Boss Angelos 97 Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. It is maddened by its contaminated soul. It hurls merciless attacks on all those who are considered to be enemies. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 12.93% — 15.97%
Raid Boss Crook the Mad 97 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): This is an undead monster that was created through the blood of Shilen from the corpse of a criminal who went insane from the torture in the fortress. It is trapped in the illusion of the blood. It seeks to bring about the resurrection of Shilen by killing everything, thereby taking sacrifices for the darkness. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Guillotine Fortress 1 4.556% — 5.554%
Raid Boss Houpon the Warden Overseer 97 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 97): The master criminal who resurrected after drinking the blood of Shilen that seeped into the Execution Grounds. It is trapped in the madness of blood. It is a warden who manages the monsters in the Guillotine Fortress. Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Guillotine Fortress 1 4.484% — 5.482%
Embryo Executor Captain 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Altar of Shilen 1 4.156% — 5.076%
Altar of Evil Spirit Offering Box 85 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wind Attack: Strong against the element of wind. Very Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Altar of Evil 1 3.887% — 4.761%
Fairy Leader Kimerian (common) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Fairy Settlement 1 3.662% — 4.482%
Embryo Shilen's Enchanter 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 3.381% — 4.143%
Fairy Leader Kimerian (extreme) 95 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Fairy Settlement 1 2.915% — 3.565%
Hall Guard Healer 97 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Coral Garden Hall 1 2.792% — 3.424%
Embryo Elite Escort 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 1.814% — 2.206%
Embryo Elite Alchemist 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Altar of Shilen 1 1.582% — 1.926%
Embryo Elite High Priest 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 1.560% — 1.894%
Raid Boss Magical Warrior Konyar 96 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 96): Konyar used to melt his enemies with powerful flame magic. But he realized too late that the gods were not affected by his flames. He even tried the final stage 3 transformation, but he was eventually cursed and banished to Fortuna. Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Fire Attack: Strong against the element of fire. Fortuna 1 1.539% — 1.873%
Embryo Shilen Priest (monster) 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 1.446% — 1.780%
Embryo Archer Recruit 95 Elves: This water race worships Eva and love peace. They possess vast knowledge, but lack the will and strength to implement it. The original students of magic, they have since taught its principles to humans. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 1.203% — 1.483%
Raid Boss Weeping Yui 92 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 92): Once an outstanding magician, Yui rebelled against the gods. When her lover was killed, she lost her mind and became cursed by the gods. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Fortuna 1 0.5% — 1%
Raid Boss Mukshu the Coward 93 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 93): Mukshu was a great coward who used to lead the blind Hornapi. Without Hornapi, all he could do is run away. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Fortuna 1 0.5% — 1%
Raid Boss Enraged Master Kinen 94 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 94): Once a great warrior, Master Kanen rebelled against the gods, became cursed, and fled to Fortuna. Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Greater Stun Resistance: Very resistant to Stun. Fortuna 1 0.5% — 1%
Raid Boss Sir Lesyinda of the Black Shadow 95 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 95): Assault captain Lucinda followed Trone and fled to Fortuna. He was also cursed. Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Greater Stun Resistance: Very resistant to Stun. Fortuna 1 0.5% — 1%
Embryo Shilen's Assassin 95 Misc.: Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 0.5% — 1%
Embryo Researcher 95 Dark Elves: These Elves formed an alliance long ago and dedicated themselves to understanding the dark arts which were forbidden by their kin. Gradually they became darker in their appearance and personality as generations passed. They are now adept in the practice and usage of black magic and continue to worship Shilen as their God. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 0.5% — 1%
Embryo Elite Warrior 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 0.5% — 1%
Kokracon Elite Kiriona 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.1% — 0.5%
Bistakon Elite Treykan 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.1% — 0.5%
Wraith Warrior 93 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: Prison of Darkness 1 0.1% — 0.5%
Wraith Guardian 93 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Prison of Darkness 1 0.1% — 0.5%
Median Royal Guard (95 lvl) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Prison of Darkness 1 0.1% — 0.5%
Orbis' Ancient Hero (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.1% — 0.5%
Raid Boss Spezion (extreme) 98 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 98): Prison of the giants who dared to oppose the goddess Einhasad. It sleeps forever underneath the Ancient City Arcan. It was banished deep underneath the Ancient City Arcan. It makes the humans who seek it out experience its past. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Greater Stun Resistance: Very resistant to Stun. Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Greater Hold Resistance: Very resistant to Hold. Greater Stun Resistance: Very resistant to Stun. Instance Zone: Raid Boss Spezion 1 0.1% — 0.5%
Turtlelian 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.05% — 0.1%
Novice Phantom Wizard 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Prison of Darkness 1 0.05% — 0.1%
Novice Phantom (1) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Prison of Darkness 1 0.05% — 0.1%
Raid Boss Blind Hornafi 96 Raid Boss: If the person who made the greatest contribution is 3 or more Lv.s higher than the raid monster, then the item/Adena rewards will decrease. If the difference is 9 or more Lv.s, the monster will drop nothing at all. Raid Boss (Lv. 96): The great Orc lost his sight during battle. He attacks the enemy using sounds and Mukshu's instructions. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Fortuna 1 0.05% — 0.1%
Cursed Orbis' Guard (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: Orbis Temple 1 0.05% — 0.1%
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.05% — 0.1%
Demonic Weiss Khan 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 0.01% — 0.05%
Arbitor of Darkness 85 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Strong M. Atk.: Altar of Evil 1 0.01% — 0.05%
Bamonti 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 0.01% — 0.05%
Demonic Rakzan 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 0.01% — 0.05%
Mutated Cerberos 86 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wind Attack: Strong against the element of wind. Altar of Evil 1 0.01% — 0.05%
Krakia Lotus 87 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 0.01% — 0.05%
Corpse Absorber 87 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Bloody Swampland 1 0.01% — 0.05%
Corpse Devourer 87 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Bloody Swampland 1 0.01% — 0.05%
Fairy Warrior 88 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Fairy Settlement 1 0.01% — 0.05%
Kanibi 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.01% — 0.05%
Fairy Knight 88 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.01% — 0.05%
Failed Creation (3) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Very Strong M. Def.: Seed of Annihilation (instance) 1 0.01% — 0.05%
Failed Creation (4) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Def.: Seed of Annihilation (instance) 1 0.01% — 0.05%
Failed Creation (5) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Def.: Seed of Annihilation (instance) 1 0.01% — 0.05%
Satyr Summoner 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 0.01% — 0.05%
Swamp Assassin 89 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Bloody Swampland 1 0.01% — 0.05%
Mature Satyr Witch (Mature) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 0.01% — 0.05%
Imperfect Satyr Witch (Imperfect) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 0.01% — 0.05%
Imperfect Satyr Wizard (Imperfect) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 0.01% — 0.05%
Imperfect Fairy Rogue (Imperfect) 89 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Fairy Settlement 1 0.01% — 0.05%
Pan Direm 89 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Water Attack: Strong against the element of water. Fairy Settlement 1 0.01% — 0.05%
Kokracon Elite Kanibi 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.01% — 0.05%
Wicked Fairy Knight (Wicked) 90 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.01% — 0.05%
Wicked Satyr Wizard (Wicked) 90 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.01% — 0.05%
Violent Fairy Warrior (Violent) 91 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Fairy Settlement 1 0.01% — 0.05%
Violent Satyr Summoner (Violent) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.01% — 0.05%
Violent Satyr Wizard (Violent) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.01% — 0.05%
Fully Enraged Fairy Warrior (Slightly Enraged) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Fairy Settlement 1 0.01% — 0.05%
Slightly Enraged Fairy Warrior (Faithful Servant) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Fairy Settlement 1 0.01% — 0.05%
Fully Enraged Fairy Knight (Slightly Enraged) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.01% — 0.05%
Slightly Enraged Fairy Knight (Faithful Servant) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.01% — 0.05%
Fully Enraged Satyr Witch (Slightly Enraged) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 0.01% — 0.05%
Slightly Enraged Satyr Witch (Faithful Servant) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.01% — 0.05%
Slightly Enraged Satyr Summoner (Faithful Servant) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.01% — 0.05%
Fully Enraged Satyr Wizard (Slightly Enraged) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 0.01% — 0.05%
Slightly Enraged Satyr Wizard (Faithful Servant) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.01% — 0.05%
Fully Enraged Fairy Rogue (Slightly Enraged) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Fairy Settlement 1 0.01% — 0.05%
Slightly Enraged Fairy Rogue (Faithful Servant) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Fairy Settlement 1 0.01% — 0.05%
Summoned Golem Body 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Isle of Souls 1 0.01% — 0.05%
Lunatic Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Forbidden Gateway 1 0.01% — 0.05%
Chief Quartermaster 97 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.01% — 0.05%
Royal Quartermaster 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.01% — 0.05%
Royal Guard Captain (Cemetery) 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.01% — 0.05%
Deceased King Travis 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.01% — 0.05%
Commander Te Ochdumann 99 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.01% — 0.05%
Altar of Evil Spirit Offering Box 85 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wind Attack: Strong against the element of wind. Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Altar of Evil 1 0.001% — 0.01%
Weiss Ele 85 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 0.001% — 0.01%
Chief Magician 97 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. The Cemetery 1 0.001% — 0.01%
Royal Guard 97 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.001% — 0.01%
Royal Knight 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.001% — 0.01%
Aden Raider 98 Phoenix Arrow: Shoots a magical arrow to obliterate an area. Attacks targets within the skill's range with 140000 power and decreases Speed by 30%. Bow/crossbow required. The Cemetery 1 0.001% — 0.01%
Operations Manager 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. The Cemetery 1 0.001% — 0.01%
Escort 98 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Holy Attacks: Strong against the holy elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Strong P. Def.: Very Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. The Cemetery 1 0.001% — 0.01%



Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Bistakon Elite Groikan 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.5% — 1%
Embryo Elite Manhunter 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 0.5% — 1%
Embryo Elite Warrior 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 0.5% — 1%
Embryo Elite Escort 95 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 0.5% — 1%
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.5% — 1%
Groikan 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.1% — 0.5%
Battle Golem 94 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. Nornils Cave 1 0.1% — 0.5%
Orbis' Thrower (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.1% — 0.5%
Orbis' Thrower (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Orbis Temple 1 0.1% — 0.5%
Fairy Knight 88 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.05% — 0.1%
Mature Fairy Knight (Mature) 89 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.05% — 0.1%
Imperfect Fairy Knight (Imperfect) 89 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.05% — 0.1%
Wicked Fairy Knight (Wicked) 90 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.05% — 0.1%
Fully Enraged Fairy Knight (Slightly Enraged) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.05% — 0.1%
Slightly Enraged Fairy Knight (Faithful Servant) 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Fairy Settlement 1 0.05% — 0.1%


Trader Place Cost
Rapidus Town of Aden Fame.jpg 7,000 fame
Adena.jpg 500,000 adena
Scipio Town of Rune Fame.jpg 7,000 fame
Adena.jpg 500,000 adena
Warehouse Keeper Item 34851.jpg Cube Fragment Armor - R  — 1 pcs.
Adena.jpg 1,250,000 adena


Quest Reward:
Quest Levels Start NPC Restrictions

To the Seed of Annihilation 85 Commander Kbaldir No Requirements
Primal Mother, Istina 90 Officer Rumiese No Requirements
The Corrupted Leader 90 Elite Bodyguard Naomi Kasheron Complete Unstoppable Void Efforts
The Corrupted Leader: His Truth 90 Elite Bodyguard Naomi Kasheron Complete Corrupt Leader
Infernal Flames Burning in Crystal Prison 97 Fioren No Requirements
Devils Strike Back, Advent of Balok 97 Fioren No Requirements
Can be obtained for the following quest:
Quest Levels Start NPC Restrictions

Completely Lost 85 Injured Soldier No Requirements
Not Strong Enough Alone 85 Officer Klemis Completion of Seed of Annihilation Quest
Abandoned God's Creature 90 Horpina Complete Twisted Creation Tree
Undecaying Memory of the Past 90 Opera Complete To the Prison of Darkness
Altar of Blood that Awakens Destruction 95 - 99 Dusk Agent Georgio No Requirements



Scroll: Enchant Armor (R-Grade) - Related Pages
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