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Prison of Darkness

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Prison of Darkness
Map Prison of Darkness.jpg
Territory Magmeld
Type Dungeon
Optimal Level 90 and higher
Party size 7 ppl
Classes
Herbs non drops

In the pure land of Magmeld, Gran Kain’s trickery allowed some lesser beings to exist. Einhasad decreed that these flawed beings be separated from her favorite ones, and ordered them to be sent to a penal colony. One of the prisoners, Spezion, rebelled against this order. When his rebellion failed, he was sentenced to the Prison of Darkness, where he is pinned by bars of light at the center of the prison. The Prison of Darkness has become a dark place that manifests Spezion’s pain and anger in the twisted creatures that populate the dungeon.

How to get into

Prison of Darkness is located under the Ancient City Arcan. The zone itself is a common hunting zone. Inside it there’s an entrance to the temporary zone Instance Zone: Raid Boss Spezion. To get inside the Prison of Darkness you need to complete the series of quests for access. This series has variants of completion:

Shadow of Terror: Blackish Red Fog
Unsettling Shadow and Rumors
Unstoppable Futile EffortsCreation of Twisted Spiral
The Corrupted LeaderAbandoned God's Creature
The Corrupted Leader: His TruthPeaceful Days are Over
To the Prison of Darkness
Undecaying Memory of the Past
Orbis' Witch
Decaying Darkness (quest)
Owner of Hall


Восклицательный знак.png Attention!
You can complete both variants of the quests.

Description

Having completed the quests, you can get inside the Prison of Darkness by talking to Gatekeeper Sookie. The zone itself is a common hunting zone. In this zone you complete all the necessary tasks to get access to the temporary zone of Raid Boss Spezion:

1. During you hunt you can get an item: Item 17611.jpg Giant Cannonball . You need to load the cannons in this zone with this item.

c8ad3ea796892605372fe50d.jpg b2f1cca31bca4b0813003276.jpg

2. When a cannon shoots, starlight starts shining above a part of the zone, and a timer will appear above the mobs under this starlight. If you kill a mob before the countdown is over, the following quest items will drop: Memory Fragment, Frightening Memory Fragment, you'll need them to get inside the temporary zone of Raid Boss Spezion. Each party member should have these items. To enter the temporary zone of Raid Boss Spezion one of the items is spent. Items are not transferrable. If you’re disconnected from the server, the item is not spent when you enter the zone for the second time.

9f902369b7a3fb849971846e.jpg 1de28b61c175787052afbc65.jpg
Entrance to Instance Zone: Raid Boss Spezion
d56820e7196046a63480f424.jpg


Prison of Darkness - Normal Mobs

Name Level Properties EXP SP

Median Phantom (2) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: 864539 3599
Novice Phantom Wizard 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 823011 3426
Novice Phantom (1) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 823011 3426
Wraith Warrior 93 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong M. Atk.: 1804285 7582
Wraith Guardian 93 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: 1804285 7582


Prison of Darkness - Mutated Mobs

Name Level Properties EXP SP

Novice Escort Wizard 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 1760287 7461
Novice Escort Swordsman 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 1760287 7461
Median Royal Guard (94 lvl) 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: 1895388 8034
Median Royal Guard (95 lvl) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 1938618 8300

Related Quests

Quest Type Levels Start NPC Reward
To the Prison of Darkness Solo questOnetime quest 90 Slaski Adena.jpg 279,513 adena
Item 15623.jpg 4,038,093
Item 15624.jpg 170,839
Undecaying Memory of the Past Solo questOnetime quest 90 Opera See Description
Orbis' Witch Solo questOnetime quest 95 Opera Adena.jpg 506,760 adena
Item 15623.jpg 7,412,805
Item 15624.jpg 331,969



Prison of Darkness – Related Pages
Magmeld - Quests
Locations: Territories | Towns | Castles | Instanced Dungeons | Starting Villages | Hellbound | Gracia
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory | Magmeld
Magmeld: Ancient City Arcan
Garden of Genesis
Fairy Settlement
Prison of Darkness
Fortuna Prison
Orbis Temple
Яндекс.Метрика