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Orbis Temple

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Contents


Orbis Temple
Map Orbis Temple.jpg
Territory Magmeld
Type Dungeon
Optimal Level 95 and higher
Party size
Classes
Herbs


Einhasad’s daughter, the Angel Paulina, built this temple. When the temple was complete, Paulina returned to the Realm of Light. Soon after Paulina’s departure, Orbis Temple fell prey to Shilen’s increasing evil influence, wielded by rebels banished from Magmeld. The slumbering heroes within the temple began to awaken, one by one, corrupted by Shilen’s evil into raging madness.

Description

The place of eternal rest of the Giant age heroes, beloved by gods. Unfortunately the Decaying Darkness created by Shilen have touched the fallen heroes and they have gone mad.

Orbis Temple.jpg

How to get into

Диалог с Рукхи.jpg

Orbis Temple is located to the north from Ancient City Arcan. The zone is intended for players lvl 95 and higher. You can get into Orbis Temple from Ancient City Arcan by talking to Gatekeeper Sookie.

Walkthrough

Orbis Temple consists of three levels. There’s a special quest type here – zone quest. The quest consists of six stages, and there’s a reward for each of them. You need to achieve certain results so that the following stages so that the following stages may become available. On the third floor there are Room of Bravery and Room of Wisdom. They become available when you’ve completed certain stages of the quest.

At the entrance to Orbis Temple there’s one more NPC - God's Messenger Lydia who offers quests to fight Octavis, the boss. Octavis Warzone is intended for players lvl 95 or higher, in 5-6 parties (35-42 people), zone is reset each Wednesday and Saturday at 6.30 AM. Octavis Warzone (Epic Battle) is intended for players lvl 97 or higher, in 5-6 parties (35-42 people), zone is reset each Wednesday at 6.30 AM.

  • Zone quest

Each member of the party automatically becomes a quest participant once the party enters the zone. Each party member gets points for achievements and can get a reward. This zone quest consists of six stages, each of them should take no longer than 30 minutes to complete.

The quest is to kill the mobs – one point for each mob (for each party member) and key mobs – two points for each mob (for each party member). When the stage is complete, you have 5 minutes to rest - the time when players get their reward to the stage. The player who's contributed the most gets the biggest reward.

During this pause all the mobs in the temple disappear. After 5 minutes the nest stage starts. On the third floor of Orbis Temple there are Room of Bravery and Room of Wisdom. Random Raid Bosses may appear here. Room of Bravery is available on stages 1-3, Room of Wisdom is available on stages 4-6. If you haven’t achieved the goal and before the end of the stage, the quest is over.

  • Mobs required for the quest

Warning! Key mobs for the stage are in bold.

Quest stage Goal of a quest stage Points required
Stage 1 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower 42000
Stage 2 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero 60000
Stage 3 Orbis' Victim, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero 90000
Stage 4 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower 42000
Stage 5 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Veteran Curator 60000
Stage 6 Orbis' Curator, Orbis' Guard, Orbis' Javelin Thrower, Orbis' Ancient Hero, Orbis' Veteran Curator 90000
  • Reward
Quest stage Best reward Standard reward Special reward
Stage 1 Item 32605.jpg High-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box
Stage 2 Item 32606.jpg Luxury-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Bravery
Stage 3 Item 32607.jpg Top-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Bravery
Stage 4 Item 32605.jpg High-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box
Stage 5 Item 32606.jpg Luxury-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Wisdom
Stage 6 Item 32607.jpg Top-grade Orbis Reward Box Item 32604.jpg Support Orbis Reward Box Boss’s appearance in Room of Wisdom

Mobs

Orbis Temple - mobs

Name Level Properties EXP SP

Orbis' Victim (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 4844514 20742
Orbis' Thrower (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 4844514 20742
Orbis' Guard (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 4844514 20742
Orbis' Curator (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 4844514 20742
Cursed Orbis' Ancient Hero (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 370918 1601
Orbis' Ancient Hero (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 21113182 91120
Cursed Orbis' Victim (Cursed) 96 5103_1 370918 1601
Orbis' Victim (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: 5586196 24109
Cursed Orbis' Thrower (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 370918 1601
Orbis' Thrower (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: 5586196 24109
Scout Orbis' Thrower (Scout) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: 12705626 54835
Cursed Orbis' Chief Curator (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 370918 1601
Orbis' Chief Curator (1) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 21113182 91120
Cursed Orbis' Guard (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 370918 1601
Orbis' Guard (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: 5586196 24109
Cursed Orbis' Curator (Cursed) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Extremely Strong P. Atk.: Extremely Strong M. Atk.: Extremely Weak P. Def.: Extremely Weak M. Def.: 370918 1601
Orbis' Curator (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Weak M. Atk.: 5586196 24109
Orbis' Ancient Hero (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: 33987470 147863
Orbis' Victim (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 13008782 56595
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 13008782 56595
Orbis' Chief Curator (2) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong M. Atk.: 33987470 147863
Orbis' Guard (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 13008782 56595
Orbis' Curator (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 13008782 56595

Raid Bosses

Orbis Temple - Raid Bosses in the Room of Bravery

Name Level Properties EXP SP

Raid Boss Angelos 97 Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. It is maddened by its contaminated soul. It hurls merciless attacks on all those who are considered to be enemies. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 84718636 338904
Raid Boss Georgios (1) 97 Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. His contaminated soul considers all living things to be enemies. It wields a giant mace. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 42359318 169452
Raid Boss Georgios (2) 97 Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. His contaminated soul considers all living things to be enemies. It wields a giant mace. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 42359318 169452
Raid Boss Steregos 97 Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 84718636 338904
Raid Boss Theofanis 97 Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. After being contaminated, it tries to kill all living things. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 84718636 338904
Raid Boss Turanclass 98 Raid Boss (Lv. 98): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. His contaminated soul despises all moving things. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. 194577040 778338


Orbis Temple - Raid Bosses in the Room of Wisdom

Name Level Properties EXP SP

Raid Boss Meikaliya 97 Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. By its contaminated soul, it considers all moving things to be enemies and tries to kill them. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 42359318 169452
Raid Boss Lazaros 97 Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 84718636 338904
Raid Boss Sotiris 97 Raid Boss (Lv. 97): Right Orc hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its soul is contaminated and it considers all life forms to be enemies. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 84718636 338904
Raid Boss Evangelos 97 Raid Boss (Lv. 97): Right Human hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its contaminated soul keeps it trapped in madness. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 84718636 338904
Raid Boss Talicrome 98 Raid Boss (Lv. 97): Right elf hero in Orbis Temple. He would have slept deep within his honor, but he awakened due to the decaying darkness of Shilen. Its soul is contaminated, and it enjoys cruel killing. Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. 194577040 778338


Orbis Temple - Raid for Octavis

Name Level Properties EXP SP

Octavis (common) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Octavis: It was originally a Human hero who followed the rebel leader Spezion. It fell to the trickery of the angel Paulina. It betrayed the rebels and came to guard Orbis Temple. It was put to sleep by the command of the gods. But after the release of Shilen's seal, it was poisoned by the decaying darkness and became reckless. Dark Attack: Strong against the dark elemental. 16629786992 66519147
Octavis (extreme) 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Wind Attack: Strong against the element of wind. Octavis: It was originally a Human hero who followed the rebel leader Spezion. It fell to the trickery of the angel Paulina. It betrayed the rebels and came to guard Orbis Temple. It was put to sleep by the command of the gods. But after the release of Shilen's seal, it was poisoned by the decaying darkness and became reckless. 29747926593 118991706

Related Quests

Quest Type Levels Start NPC Reward
Decaying Darkness Solo questRepeatable quest 95 Lydia Adena.jpg 5,427,900 adena
Item 15623.jpg 79,260,650
Item 15624.jpg 3,625,345
Orbis' Witch Solo questOnetime quest 95 Opera Adena.jpg 506,760 adena
Item 15623.jpg 7,412,805
Item 15624.jpg 331,969
Owner of Hall Solo questRepeatable quest 95 Lydia Adena.jpg 23,655,000 adena
Item 15623.jpg 897,850,000
Item 15624.jpg 41,617,500
Item 19461.jpg Octavis' Bracelet Grade R.gif
Resurrected Owner of Hall Solo questOnetime quest 95 Lydia Adena.jpg 23,655,000 adena
Item 15623.jpg 897,850,000
Item 15624.jpg 41,617,500
Item 34884.jpg Bottle of Octavis' Soul
Stuffed Ancient Heroes Solo questDaily quest 95 Lydia See Description



Orbis Temple – Related Pages
Magmeld - Quests
Locations: Territories | Towns | Castles | Instanced Dungeons | Starting Villages | Hellbound | Gracia
Territories: Starting Villages | Gludio Territory | Dion Territory | Giran Territory | Innadril Territory | Oren Territory | Aden Territory | Rune Territory | Goddard Territory | Schuttgart Territory | Magmeld
Magmeld: Ancient City Arcan
Garden of Genesis
Fairy Settlement
Prison of Darkness
Fortuna Prison
Orbis Temple
Яндекс.Метрика