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Greater Cokes

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Item 36562.jpg
Grade NG.gifGreater Cokes
Material for making a Dwarves' item. Can be sold in general stores. Collect a certain number to upgrade to Synthetic Cokes (Lv. 3), or downgrade to a certain number of Cokes (Lv. 1), through a Warsmith.
Stats:
Weight: 2
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Reptilikon Elite Turtlelian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 5.407% — 6.609%
Naia's Guardian Hellinark 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Enchanted Megaliths 1 2.481% — 3.043%
Median Royal Guard (94 lvl) 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Prison of Darkness 1 1.591% — 1.941%
Tyrannosaurus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.142% — 1.400%
Turtlelian 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 0.991% — 1.207%
Tyrannosaurus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.981% — 1.213%
Keltas 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Natives Village 1 0.5% — 1%
Cosmic Lord 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Tower of Infinitum 1 0.5% — 1%
Body Destroyer 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Steel Citadel 1 0.5% — 1%
Failed Creation (1) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Weak P. Def.: Strong M. Def.: Seed of Annihilation (instance) 1 0.5% — 1%
Failed Creation (3) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Very Strong M. Def.: Seed of Annihilation (instance) 1 0.5% — 1%
Failed Creation (4) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Def.: Seed of Annihilation (instance) 1 0.5% — 1%
Failed Creation (5) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Def.: Seed of Annihilation (instance) 1 0.5% — 1%
Chimera of Fire 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Fire Attack: Strong against the element of fire. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Steel Citadel 1 0.1% — 0.5%
Chimera of Fire 81 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Fire Attack: Strong against the element of fire. Light Armor Type: Weak P. Def. and strong Evasion. Evasion: Increases Evasion by 4. Battered Lands 1 0.1% — 0.5%
Cosmic Watcher 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Tower of Infinitum 1 0.1% — 0.5%
Lesser Evil 83 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Fire Attack: Strong against the element of fire. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Anomic Foundry 1 0.1% — 0.5%
Slave of Wrath (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Tullys Workshop 1 0.1% — 0.5%
Slave of Envy (type 2) 83 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Extremely Weak P. Atk.: Slightly Weak M. Atk.: Extremely Weak P. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Tullys Workshop 1 0.1% — 0.5%
Failed Creation (2) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Weak M. Def.: Seed of Annihilation (instance) 1 0.1% — 0.5%
Ketra Orc Warrior 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.05% — 0.1%
Ketra's Head Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.05% — 0.1%
Varka Silenos Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Town Guard 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Urban Area 1 0.05% — 0.1%
Quarry Patrol 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Hellbound Quarry 1 0.05% — 0.1%
Executioner 84 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.05% — 0.1%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Silence 1 0.05% — 0.1%
Awakened Mucrokian 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Spear Resistance: Resistant to spear/pole arm attacks. Field of Whispers 1 0.05% — 0.1%
Lost Elder Watchman 54 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Sword Vulnerability: Vulnerable to Swords. Frozen Labyrinth 1 0.01% — 0.05%
Corpse Spider 54 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.01% — 0.05%
Freya's Buffalo 57 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 0.01% — 0.05%
Pronghorn 57 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Frozen Labyrinth 1 0.01% — 0.05%
Freya's Servant 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (8x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Spear Resistance: Resistant to spear/pole arm attacks. Freyas Garden 1 0.01% — 0.05%
Pilgrim of Splendor 63 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Light Armor Type: Weak P. Def. and strong Evasion. Valley of Saints 1 0.01% — 0.05%
Spiteful Soul Leader 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fields of Massacre 1 0.01% — 0.05%
Resurrected Royal Guard 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.01% — 0.05%
Judge of Splendor 67 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Valley of Saints 1 0.01% — 0.05%
Splinter Stakato Drone (2) 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.01% — 0.05%
Bone Caster 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.01% — 0.05%
Sly Hound Dog 72 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Wall of Argos 1 0.01% — 0.05%
Scout-type Golem No. 28 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.01% — 0.05%
Micro Scout Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.01% — 0.05%
Hames Orc Sniper 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Blazing Swamp 1 0.01% — 0.05%
Frenzied Stakato Drone 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Weak P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Swamp of Screams 1 0.01% — 0.05%
Great Chaos Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Very Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.01% — 0.05%
Homunculus 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.01% — 0.05%
Hames Orc Prefect 75 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blazing Swamp 1 0.01% — 0.05%
Hot Springs Bandersnatch 76 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. HP Increase (2x): Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.01% — 0.05%
Creature of the Past 76 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. HP Increase (2x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.01% — 0.05%
Hot Springs Atrox 76 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. HP Increase (2x): Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Hot Springs 1 0.01% — 0.05%
Forgotten Ancient People 77 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. HP Increase (3x): Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.01% — 0.05%
White Sand Mirage 79 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Greater Hold Resistance: Very resistant to Hold attack. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Isle of Prayer 1 0.01% — 0.05%
Muddy Coral 80 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Critical Chance: Increases Critical Rate. Isle of Prayer 1 0.01% — 0.05%
Pachycephalosaurus (type 2) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.01% — 0.05%
Quarry Bowman (2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound Quarry 1 0.01% — 0.05%
Quarry Bowman (2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound Quarry 1 0.01% — 0.05%
Quarry Bowman (2) 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (1/2x): Hellbound 1 0.01% — 0.05%
Darion's Executioner 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Natives Village 1 0.01% — 0.05%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 0.01% — 0.05%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 0.01% — 0.05%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Ancient Temple Remnants 1 0.01% — 0.05%
Remnant Wraith 81 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Weak P. Def.: Hellbound 1 0.01% — 0.05%
Blind Huntsman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Hellbound 1 0.01% — 0.05%
Blind Huntsman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Hellbound Harbor 1 0.01% — 0.05%
Blind Huntsman 81 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. HP Increase (2x): Slightly Strong P. Atk.: Slightly Strong P. Def.: Hellbound Harbor 1 0.01% — 0.05%
Tanta Lizardman Wizard 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.01% — 0.05%
Tanta Lizardman Berserker 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.01% — 0.05%
Hunter Gargoyle 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.005%
Hunter Gargoyle 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Watchers Tomb 1 0.001% — 0.005%
Marsh Stalker 56 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forsaken Plains 1 0.001% — 0.005%
Ancient Gargoyle 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.001% — 0.01%
Archer of Destruction 60 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Fields of Massacre 1 0.001% — 0.01%
Doom Knight 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.001% — 0.005%
Nihil Invader 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/2x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Old Battleground 1 0.001% — 0.01%
Heathen Inmate 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Devils Pass 1 0.001% — 0.005%
Death Agent 68 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/2x): Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Old Battleground 1 0.001% — 0.01%
Buffalo 70 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Garden of Beasts 1 0.001% — 0.01%
Grave Scarab 73 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Shrine of Loyalty 1 0.001% — 0.01%
Horrifying Jackhammer Golem (for fighters) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.001% — 0.01%
Shrine Royal Guard 75 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Shrine of Loyalty 1 0.001% — 0.01%
Water Dragon Detractor (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.01%
Heathen Warrior 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. HP Increase (1/4x): Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Holy Attack Vulnerability: Vulnerable to Holy attacks. Dark Attack: Unleashes a dark attack. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Fire Vulnerability: Vulnerable to Fire attacks. Devils Pass 1 ~ 0.0009%



Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Reptilikon Elite Turtlelian 89 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 12.29% — 15.15%
Turtlelian 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Greater Hold Resistance: Very resistant to Hold. Greater Sleep Resistance: Very resistant to Sleep. Greater Stun Resistance: Very resistant to Stun. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Seed of Annihilation 1 8.80% — 10.86%
Failed Creation (3) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Very Strong M. Def.: Seed of Annihilation (instance) 1 0.997% — 1.211%
Failed Creation (4) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Def.: Seed of Annihilation (instance) 1 0.977% — 1.183%
Failed Creation (5) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong M. Def.: Seed of Annihilation (instance) 1 0.976% — 1.182%
Failed Creation (1) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Weak P. Def.: Strong M. Def.: Seed of Annihilation (instance) 1 0.5% — 1%
Failed Creation (2) 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Slightly Strong P. Def.: Weak M. Def.: Seed of Annihilation (instance) 1 0.5% — 1%


To craft an item, its crafter must learn a Item 36939.jpg Recipe: Greater Cokes - Downgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 5
MP Spent: 201



Item 36562.jpg Greater Cokes
Item 19315.jpg Crafting Solvent  — 7 pcs.
Item 36563.jpg Synthetic Cokes  — 1 pcs.

To craft an item, its crafter must learn a Item 36940.jpg Recipe: Greater Cokes - Upgrade .
Skill level: 6
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 60



Item 36562.jpg Greater Cokes
Item 19315.jpg Crafting Solvent  — 1 pcs.
Item 36561.jpg Cokes  — 51 pcs.

Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Item 36562.jpg Greater Cokes  — 4 pcs.
Adena.jpg 150,000 adena


Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 37607.jpg Treasure Chest (Western Winds) Item 36562.jpg Greater Cokes  — 4 pcs.
Adena.jpg 150,000 adena



Greater Cokes - Related Pages
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