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Gemstone (R-grade)

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Item 19440.jpg
Grade NG.gifGemstone (R-grade)
Stats:
Weight: 0
Durability: -


Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Rosenia's Divine Spirit 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Guillotine Fortress 1 7.596% — 9.280%
Alluring Irene 97 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Guillotine Fortress 1 5.047% — 6.165%
Engineer Zofan (4) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 4.054% — 4.948%
Southern Device Supervisor Engineer Zofan (3) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 4.040% — 4.934%
Embryo Shilen's Bladers 95 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Strong P. Def.: Strong M. Def.: Altar of Shilen 1 3.531% — 4.303%
Engineer Zofan (1) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 3.075% — 3.747%
Northern Device Supervisor Engineer Zofan (2) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Seed of Hellfire 1 2.963% — 3.635%
Embryo Shilen's Enchanter 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 2.859% — 3.499%
Ritual Offering (4) 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Extremely Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 1.533% — 1.859%
Embryo Shilen's Protector 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 1.482% — 1.810%
Embryo Shilen's Mage 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Altar of Shilen 1 1.329% — 1.617%
Embryo Shilen Priest (monster) 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 1.284% — 1.564%
Orbis' Victim (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 1.268% — 1.546%
Embryo Shilen's Warrior 95 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Altar of Shilen 1 1.235% — 1.505%
Embryo Shilen's Assassin 95 Misc.: Dark Attack: Strong against the dark elemental. Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Altar of Shilen 1 1.226% — 1.512%
Wicked Satyr Summoner (Wicked) 90 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.5% — 1%
Fully Enraged Satyr Summoner (Slightly Enraged) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 0.5% — 1%
Slightly Enraged Satyr Summoner (Faithful Servant) 92 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.5% — 1%
Brutal Satyr Summoner (Brutal) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fairy Settlement 1 0.5% — 1%
Laido Destruction Golem 95 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Heavy Armor Type: Strong P. Def. and weak Evasion. Nornils Cave 1 0.5% — 1%
Orbis' Victim (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.5% — 1%
Mandragora (1) 95 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Guillotine Fortress 1 0.5% — 1%
Mandragora (2) 95 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Light Armor Type: Weak P. Def. and strong Evasion. Guillotine Fortress 1 0.5% — 1%
Orbis' Victim (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Orbis Temple 1 0.5% — 1%
Demonic Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Very Strong P. Atk.: Very Strong M. Atk.: Harnak Underground Ruins 1 0.1% — 0.5%
Krakia Carcass 86 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Strong P. Atk.: Strong M. Atk.: Harnak Underground Ruins 1 0.1% — 0.5%
Corpse Absorber 87 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Bloody Swampland 1 0.1% — 0.5%
Satyr Summoner 88 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 0.1% — 0.5%
Mature Satyr Summoner (Mature) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 0.1% — 0.5%
Imperfect Satyr Summoner (Imperfect) 89 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Fairy Settlement 1 0.1% — 0.5%
Violent Satyr Summoner (Violent) 91 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Water Attack: Strong against the element of water. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Fairy Settlement 1 0.1% — 0.5%
Spicula 1 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 0.1% — 0.5%
Spicula 2 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 0.1% — 0.5%
Spicula 5 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 0.1% — 0.5%
Spicula 6 94 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 0.1% — 0.5%
Lunatic Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: The Forbidden Gateway 1 0.1% — 0.5%
Spicula 3 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 0.1% — 0.5%
Spicula 4 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Isle of Souls 1 0.1% — 0.5%
Shilen's Messenger 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Slightly Strong M. Def.: Stun Resistance: Resistant to Stun Attacks. The Forbidden Gateway 1 0.1% — 0.5%
Ritual Offering (1) 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 0.1% — 0.5%
Ritual Offering (2) 99 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 0.1% — 0.5%
Plagueworm 87 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Weak M. Def.: Bloody Swampland 1 0.05% — 0.1%


Trader Place Cost
Merchant of Mammon Any town Adena.jpg 1,200,000 adena

Trader: Seed Talisman Manager
Item Cost
Item 35649.jpg Sealed Talisman - Longing Item 34989.jpg Talisman - Longing  — 1 pcs.
Item 35562.jpg Energy of Destruction  — 73 pcs.
Item 19440.jpg Gemstone (R-grade)  — 1000 pcs.


Trader: Maestro Ishuma (Wharf of Gludio Airships)
Item Cost
Item 34999.jpg Tauti's Axe Grade R.gif Item 35667.jpg Tauti's Fragment  — 10 pcs.
Item 17371.jpg Crystal (R-grade)  — 17952 pcs.
Item 19440.jpg Gemstone (R-grade)  — 1496 pcs.
Item 35001.jpg Tauti's Dual Axe Grade R.gif Item 35667.jpg Tauti's Fragment  — 10 pcs.
Item 17371.jpg Crystal (R-grade)  — 17952 pcs.
Item 19440.jpg Gemstone (R-grade)  — 1496 pcs.
Item 34998.jpg Tauti's One-handed Axe Grade R.gif Item 35667.jpg Tauti's Fragment  — 10 pcs.
Item 17371.jpg Crystal (R-grade)  — 17952 pcs.
Item 19440.jpg Gemstone (R-grade)  — 1496 pcs.


You can get at the opening by double-clicking on item:

Container
Item 23649.jpg Royal Guard's Fortune Box


Gemstone (R-grade) - Related Pages
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