К началу страницы

Armor Fragment (Mid-grade)

From Lineage 2 Encyclopaedia

Jump to: navigation, search
Item 36553.jpg
Grade NG.gifArmor Fragment (Mid-grade)
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (High-grade) (Lv. 4), or downgrade to a certain number of Armor Fragments (Lv. 2), through a Warsmith.
Stats:
Weight: 2
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Moon Gardener 94 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Garden of Genesis 1 6.540% — 7.984%
Garden Watchman 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Wind Attack: Strong against the element of wind. Garden of Genesis 1 4.613% — 5.635%
Orbis' Victim (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.1% — 0.5%
Orbis' Thrower (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.1% — 0.5%
Orbis' Victim (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Orbis Temple 1 0.1% — 0.5%
Orbis' Thrower (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Orbis Temple 1 0.1% — 0.5%
Orbis' Victim (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.1% — 0.5%
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.1% — 0.5%
Forgotten Ancient People 77 Giants: This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains. Extremely Strong P. Atk.: Extremely Strong M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Searching Master: Directly attacks a pet's master or summoner. Silent Valley 1 0.05% — 0.1%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.05% — 0.1%
Deinonychus (type 1) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.05% — 0.1%
Deinonychus (type 3) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.05% — 0.1%
Dark Water Dragon 83 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Dark Attack: Strong against the dark elemental. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.05% — 0.1%
Ant Soldier 38 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Wasteland 1 0.01% — 0.05%
Devil Bat 68 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Forest of the Dead 1 0.01% — 0.05%
Grazing Elder Kookaburra 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.01% — 0.05%
Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Altar of Evil Spirit Offering Box 85 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wind Attack: Strong against the element of wind. Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Altar of Evil 1 0.01% — 0.05%
Husk Stalker 8 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 0.001% — 0.005%
Venomous Spider (2) 23 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Windmill Hill 1 0.001% — 0.005%
Weary Jaguar 36 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wasteland 1 0.001% — 0.01%
Crokian Warrior 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Alligator Beach 1 0.001% — 0.005%
Swamp Tribe 46 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Alligator Island 1 0.001% — 0.005%
Ol Mahum Transcender (4) 53 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Light Armor Type: Weak P. Def. and strong Evasion. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.005%
Explosive Spider 57 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.001% — 0.005%
Ancient Gargoyle 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.001% — 0.005%
Varka Silenos Great Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.01%
Varka Silenos Grand Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.01%
Varka Silenos Magus 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.01%
Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka's Chief Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka Silenos Medium 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.01%
Varka Silenos Hunter 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.01%
Varka Silenos Chief Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Ketra Orc Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.001% — 0.01%
Varka Silenos Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.01%
Varka Silenos Sergeant 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.01%
Prophet's Disciple 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Varka Silenos Shaman 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.01%
Varka's Elite Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.001% — 0.005%
Shade (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak M. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.005%
Tanta Lizardman Scout 82 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Weak P. Def.: Very Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.001% — 0.005%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Silence 1 0.001% — 0.005%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Whispers 1 0.001% — 0.005%
Sel Mahum Recruit (2) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.001% — 0.005%
Sel Mahum Soldier (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Very Weak P. Atk.: Extremely Weak P. Def.: Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.001% — 0.005%
Tanta Lizardman Soldier 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Extremely Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.001% — 0.005%
Sel Mahum Drill Sergeant (3) 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.001% — 0.01%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.001% — 0.005%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 0.001% — 0.005%
Arachnid Predator 20 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 ~ 0.0009%
Tarlk Basilisk 50 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 ~ 0.0009%



Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Moon Gardener 94 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Garden of Genesis 1 5.014% — 6.136%
Garden Watchman 92 Fairies: Many members of this ancient race left our world as it changed to become more hostile. Some scholars theorize that Fairies were actually living works of art created by the gods for their entertainment. Wind Attack: Strong against the element of wind. Garden of Genesis 1 3.593% — 4.387%
Lilim Marauder 85 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. Catacomb of Dark Omens 1 2.852% — 3.492%
Nephilim Commander 94 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.353% — 2.871%
Nephilim Praetorian 93 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.278% — 2.784%
Nephilim Archbishop 92 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.240% — 2.728%
Nephilim Royal Guard 92 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. The Disciples Necropolis 1 2.197% — 2.685%
Nephilim Centurion 92 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.133% — 2.621%
Nephilim Bishop 91 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 2.126% — 2.604%
Nephilim Guard 90 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. The Disciples Necropolis 1 2.061% — 2.517%
Lilim Knight 87 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.915% — 2.333%
Lilim Knight Captain 88 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.894% — 2.322%
Lilim Slayer 87 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. Catacomb of Dark Omens 1 1.857% — 2.275%
Lilim Assassin 86 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. Catacomb of Dark Omens 1 1.791% — 2.191%
Lilim Great Magus 88 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.655% — 2.017%
Nephilim Cardinal 93 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. The Disciples Necropolis 1 1.587% — 1.925%
Orbis' Victim (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 1.450% — 1.758%
Nephilim Scout 91 Angels: These creatures of the heavenly realm or the race posses holy blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Hold Resistance: Resistant to Hold attack. The Disciples Necropolis 1 1.417% — 1.735%
Lilim Royal Knight 89 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Strong P. Def.: Strong M. Def.: Hold Resistance: Resistant to Hold attack. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.349% — 1.647%
Lilim Soldier 87 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.120% — 1.356%
Lilim Priest 86 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Sleep Resistance: Resistant to Sleep attacks. Catacomb of Dark Omens 1 1.070% — 1.296%
Orbis' Thrower (3) 97 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 1.047% — 1.293%
Orbis' Victim (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Orbis Temple 1 0.906% — 1.108%
Orbis' Victim (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.5% — 1%
Orbis' Thrower (1) 95 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Orbis Temple 1 0.5% — 1%
Orbis' Thrower (2) 96 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Orbis Temple 1 0.5% — 1%
Resurrected Knight 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 0.1% — 0.5%
Bone Snatcher 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Forest of the Dead 1 0.1% — 0.5%
Bone Maker 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 0.1% — 0.5%
Sacrificed Man 67 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Forest of the Dead 1 0.1% — 0.5%
Bone Caster 71 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.1% — 0.5%
Vampire Soldier 71 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.1% — 0.5%
Vampire Adept 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.1% — 0.5%
Vampire Magician 72 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 0.1% — 0.5%
Frenzied Stakato Drone 72 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Weak P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Swamp of Screams 1 0.1% — 0.5%
Ketra's Head Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Ketra's Commander 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 0.1% — 0.5%
Grazing Elder Kookaburra 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Ketra Orc Outpost 1 0.1% — 0.5%
Grazing Elder Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Ketra Orc Scout 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Altar of Evil Spirit Offering Box 85 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Wind Attack: Strong against the element of wind. Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Greater Sleep Resistance: Very resistant to Sleep. Greater Paralysis Resistance: Very resistant to Paralysis. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Altar of Evil 1 0.1% — 0.5%
Oel Mahum Warrior 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.05% — 0.1%
Rotting tree 54 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Sea of Spores 1 0.05% — 0.1%
Corroded Skeleton 55 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.05% — 0.1%
Marsh Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.05% — 0.1%
Ancient Gargoyle 58 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.05% — 0.1%
Crokian 36 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Alligator Beach 1 0.01% — 0.05%
Weary Jaguar 36 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Wasteland 1 0.01% — 0.05%
Leto Lizardman Warrior 38 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Plains of the Lizardmen 1 0.01% — 0.05%
Husk Avian 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 0.001% — 0.005%
Husk Avian 14 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Slightly Strong P. Atk.: Slightly Weak P. Def.: Weak M. Def.: Ruins of Ye Sagira 1 0.001% — 0.005%
Husk Rider 18 Humans: The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races. Slightly Strong M. Atk.: Weak P. Def.: Slightly Weak M. Def.: Ruins of Ye Sagira 1 0.001% — 0.01%
Tasaba Lizardman Sniper 39 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong P. Atk.: Strong M. Atk.: Weak P. Def.: Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Alligator Beach 1 0.001% — 0.01%


To craft an item, its crafter must learn a Item 36925.jpg Recipe: Armor Fragment (Mid-grade) - Downgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 10
MP Spent: 258



To craft an item, its crafter must learn a Item 36926.jpg Recipe: Armor Fragment (Mid-grade) - Upgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 201



Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 37613.jpg Hero's Treasure Chest (Western Winds) Item 36553.jpg Armor Fragment (Mid-grade)  — 86 pcs.
Adena.jpg 13,500,000 adena


Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 37613.jpg Hero's Treasure Chest (Western Winds) Item 36553.jpg Armor Fragment (Mid-grade)  — 86 pcs.
Adena.jpg 13,500,000 adena


You can get at the opening by double-clicking on item:

Container
Item 37612.jpg Ingredient Box (Western Winds)
Item 37394.jpg Steel Door Guild Reward Box (Top-grade)


Armor Fragment (Mid-grade) - Related Pages
Items Armor Sets | Common Items | Weapon | Armor | PvP Items | Accessories | Rare Items | Head Accessories | Belts | Cloaks | Bracelets | Talismans | Life Crystals
Яндекс.Метрика