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Adamantite

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Item 36523.jpg
Grade NG.gifAdamantite
Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Orichalcum (Lv. 4), or downgrade to a certain amount of Silver (Lv. 2), through a Warsmith.
Stats:
Weight: 2
Durability: -


Drop:
Mob's name Lvl. Stats Hunting Zones Count Chance
Fountain Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 2 — 6 19.00% — 23.08%
Goddess Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 2 — 6 18.33% — 22.41%
Angel Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 2 — 6 17.35% — 21.43%
Garden Warrior (day) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 2 — 6 10.50% — 12.76%
Garden Commander 91 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Garden of Genesis 2 — 6 9.57% — 11.69%
Resurrected Worker 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 2.531% — 3.081%
Old Aristocrat's Soldier 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 2.459% — 3.009%
Andreas' Escort 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 1.868% — 2.272%
Great Chaos Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 1.548% — 1.892%
Decayed Spore 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Bloody Swampland 1 1.297% — 1.595%
Ornithomimus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 1.260% — 1.524%
Insane Phion 87 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Altar of Evil 1 1.259% — 1.549%
Guard Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 1.087% — 1.329%
Boom Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.5% — 1%
Micro Scout Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.5% — 1%
Plagueworm 87 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Weak M. Def.: Bloody Swampland 1 0.5% — 1%
Triol's Layperson (2) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 0.5% — 1%
Lost Buffalo 60 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Frozen Labyrinth 1 0.1% — 0.5%
Cruel Pincer Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.1% — 0.5%
Cruel Pincer Golem (for fighters) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.1% — 0.5%
Cruel Pincer Golem (for mages) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 0.1% — 0.5%
Horrifying Jackhammer Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.1% — 0.5%
Horrifying Jackhammer Golem (for fighters) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.1% — 0.5%
Horrifying Jackhammer Golem (for mages) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 0.1% — 0.5%
Grazing Buffalo 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Grazing Bandersnatch 78 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.1% — 0.5%
Ketra's Elite Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 0.1% — 0.5%
Deinonychus (type 4) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Primeval Plains 1 0.1% — 0.5%
Deinonychus (type 5) 80 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Unknown Creature: An unknown life form that has never been discovered before. Lost Nest 1 0.1% — 0.5%
Undead Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Stun Resistance: Resistant to Stun Attacks. The Forbidden Gateway 1 0.1% — 0.5%
Hellish Creature 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: The Forbidden Gateway 1 0.1% — 0.5%
Triol's Layperson (1) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Pagan Temple 1 0.1% — 0.5%
Varka Silenos Grand Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.05% — 0.1%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Langk Lizardmen Dwellings 1 0.01% — 0.05%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Ruins of Agony Bend 1 0.01% — 0.05%
Monster Eye Watchman 21 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Entrance to the Ruins of Despair 1 0.01% — 0.05%
Arachnid Predator (2) 24 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Windmill Hill 1 0.01% — 0.05%
Skeleton Marauder 29 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Plains of Dion 1 0.01% — 0.05%
Crokian Lad 41 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Alligator Island 1 0.01% — 0.05%
Farhite Lad 44 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Alligator Island 1 0.01% — 0.05%
Marsh Drake 57 Dragons: This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth. Slightly Weak P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Forsaken Plains 1 0.01% — 0.05%
Corpse Looter Stakato 57 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.01% — 0.05%
Prophet's Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Varka's Chief Escort 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Varka Silenos Chief Priest 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 0.01% — 0.05%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Silence 1 0.01% — 0.05%
Contaminated Mucrokian 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Weak P. Atk.: Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Field of Whispers 1 0.01% — 0.05%
Sel Mahum Recruit (2) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.01% — 0.05%
Sel Mahum Recruit (3) 83 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Fire Attack: Strong against the element of fire. Weak P. Atk.: Very Weak P. Def.: Very Strong M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Spear Vulnerability: Vulnerable to Spears. Sel Mahum Training Grounds 1 0.01% — 0.05%
Tanta Lizardman Summoner 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Weak P. Def.: Extremely Strong M. Def.: Melee Attack Resistance: Resistant to melee attacks. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Fist Weapon Resistance: Resistant to Fist Weapons. Greater Two-handed Weapon Resistance: Very resistant to Two-handed Weapons. Sword Resistance: Resistant to Swords. Plains of the Lizardmen 1 0.01% — 0.05%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Silence 1 0.01% — 0.05%
Mucrokian Savior 84 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Very Strong P. Def.: Slightly Weak M. Def.: Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Resistance: Resistant to melee attacks. Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Field of Whispers 1 0.01% — 0.05%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fellmere Harvesting Grounds 1 0.001% — 0.005%
Giant Venomous Spider 18 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Spider Nest 1 0.001% — 0.005%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Fellmere Harvesting Grounds 1 0.001% — 0.005%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Neutral Zone 1 0.001% — 0.005%
Arachnid Tracker 19 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Spider Nest 1 0.001% — 0.005%
Ol Mahum Transcender (1) 50 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.01%
Oel Mahum Warrior 54 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.001% — 0.01%
Water Dragon Detractor (type 2) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.01%
Shade (type 1) 82 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Dark Attack: Strong against the dark elemental. Slightly Weak P. Atk.: Slightly Weak P. Def.: Critical Chance: Increases Critical Rate. Greater Mental Attack Resistance: Very resistant to Mental Attacks. Chromatic Highlands 1 0.001% — 0.005%



Spoil:
Mob's Name Lvl. Stats. Humting Zones Count Chance
Goddess Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 1 61.60% — 67.94%
Angel Statue Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 1 61.30% — 67.64%
Fountain Keeper 94 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Earth Attack: Strong against the element of earth. Garden of Genesis 1 58.72% — 65.06%
Garden Warrior (day) 93 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Earth Attack: Strong against the element of earth. Slightly Strong P. Atk.: Garden of Genesis 1 33.06% — 40.08%
Garden Commander 91 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Strong P. Atk.: Garden of Genesis 1 30.10% — 36.72%
Andreas' Escort 99 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 9.44% — 11.54%
Resurrected Worker 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 2.920% — 3.560%
Old Aristocrat's Soldier 98 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 2.829% — 3.469%
Hellish Creature 96 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Strong P. Atk.: Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: The Forbidden Gateway 1 2.611% — 3.189%
Undead Creature 95 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Stun Resistance: Resistant to Stun Attacks. The Forbidden Gateway 1 2.570% — 3.130%
White Sand Mirage 79 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. Water Attack: Strong against the element of water. Greater Hold Resistance: Very resistant to Hold attack. Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Isle of Prayer 1 2.236% — 2.736%
Kleopora 80 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Water Attack: Strong against the element of water. Greater Hold Resistance: Very resistant to Hold attack. Isle of Prayer 1 2.075% — 2.527%
Triol's Layperson (2) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Strong P. Def.: Extremely Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Pagan Temple 1 1.923% — 2.351%
Triol's Layperson (1) 98 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Dark Attack: Strong against the dark elemental. Extremely Weak M. Def.: Heavy Armor Type: Strong P. Def. and weak Evasion. Pagan Temple 1 1.896% — 2.324%
Insane Phion 87 Animals: These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. Earth Attack: Strong against the element of earth. Altar of Evil 1 1.547% — 1.885%
Decayed Spore 88 Beast: Generally considers humans as food. Classifies attacking animals as monsters. This also includes chimeras that have fused more than 2 types of cells, as well as other fantasy creatures from mythology. Earth Attack: Strong against the element of earth. Bloody Swampland 1 1.516% — 1.864%
Varka Silenos Warrior 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Varka Silenos Barracks 1 1.413% — 1.717%
Ketra Orc Officer 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Critical Damage: Increases Critical Damage. Critical Chance: Increases Critical Rate. Ketra Orc Outpost 1 1.283% — 1.577%
Resurrected Royal Guard 66 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 1.186% — 1.434%
Splinter Stakato Drone (2) 70 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 1.166% — 1.414%
Vampire Warlord 73 Demons: This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. Slightly Weak P. Def.: Slightly Weak M. Def.: Sleep Resistance: Resistant to Sleep attacks. Forest of the Dead 1 1.153% — 1.405%
Ketra's Elite Royal Guard 78 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Ketra Orc Outpost 1 1.148% — 1.414%
Bone Sweeper 69 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 1.046% — 1.280%
Corrupted Royal Guard 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Strong P. Def.: Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Forest of the Dead 1 1.044% — 1.284%
Needle Stakato Drone (1) 73 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.994% — 1.226%
Bone Shaper 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Atk.: Slightly Weak M. Atk.: Slightly Strong P. Def.: Slightly Strong M. Def.: Forest of the Dead 1 0.975% — 1.191%
Horrifying Jackhammer Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.946% — 1.156%
Frenzied Stakato Soldier 68 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Weak P. Def.: Strong M. Def.: Swamp of Screams 1 0.896% — 1.110%
Bone Collector 67 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Slightly Weak P. Def.: Slightly Weak M. Def.: Forest of the Dead 1 0.893% — 1.105%
Cruel Pincer Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Pavel Ruins 1 0.872% — 1.076%
Graveyard Predator 61 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.5% — 1%
Trampled Man 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Light Armor Type: Weak P. Def. and strong Evasion. Forest of the Dead 1 0.5% — 1%
Doom Knight 65 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Slightly Strong P. Atk.: Slightly Strong M. Atk.: Slightly Weak P. Def.: Slightly Weak M. Def.: Fields of Massacre 1 0.5% — 1%
Splinter Stakato 66 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Strong M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Resistance: Resistant to Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Swamp of Screams 1 0.5% — 1%
Boom Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.5% — 1%
Cruel Pincer Golem (for fighters) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.5% — 1%
Cruel Pincer Golem (for mages) 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 0.5% — 1%
Micro Scout Golem 72 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Strong M. Atk.: Slightly Weak P. Def.: Weak M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.5% — 1%
Great Chaos Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.5% — 1%
Guard Golem 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Strong P. Atk.: Very Strong M. Atk.: Slightly Strong P. Def.: Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Archaic Laboratory 1 0.5% — 1%
Horrifying Jackhammer Golem (for fighters) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Very Weak P. Def.: Extremely Strong M. Def.: Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Pavel Ruins 1 0.5% — 1%
Horrifying Jackhammer Golem (for mages) 73 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Extremely Strong P. Def.: Extremely Weak M. Def.: Pavel Ruins 1 0.5% — 1%
Homunculus 74 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Strong P. Def.: Slightly Weak M. Def.: Light Armor Type: Weak P. Def. and strong Evasion. Bow/Crossbow Vulnerability: Weak against Bow/Crossbow attacks. Wall of Argos 1 0.5% — 1%
Plagueworm 87 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Earth Attack: Strong against the element of earth. Weak P. Atk.: Weak M. Atk.: Weak P. Def.: Weak M. Def.: Bloody Swampland 1 0.5% — 1%
Hunter Gargoyle 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Outlaw Forest 1 0.1% — 0.5%
Hunter Gargoyle 52 Magic Creatures: The common name for the biotechnological items of the Magic and Lesser Giant Ages. Their M. Atk. is generally strong and they sometimes use high-Lv. magic, such as teleportation. Slightly Weak P. Def.: Slightly Weak M. Def.: Greater Bow/Crossbow Resistance: Highly resistant to Bow/Crossbows. Dagger/Rapier Resistance: Resistant to Dagger/Rapier attacks. Blunt Weapon Vulnerability: Vulnerable to Blunt Weapons. Melee Attack Vulnerability: Renders target vulnerable to melee attacks. Watchers Tomb 1 0.1% — 0.5%
Giant Fungus 53 Plants: These consist of trees, grasses, mushrooms, and fungi. Instinctual creatures, it is generally impossible to have a conversation with them. Poison Resistance: Resistant to poison attack. Sea of Spores 1 0.1% — 0.5%
Corpse Spider 54 Bugs: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.1% — 0.5%
Rotten Corpse 57 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. Heavy Armor Type: Strong P. Def. and weak Evasion. Sea of Spores 1 0.1% — 0.5%
Leto Lizardman 35 Humanoids: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Plains of the Lizardmen 1 0.05% — 0.1%


To craft an item, its crafter must learn a Item 36867.jpg Recipe: Adamantite - Downgrade .
Skill level: 11
Craft chance item: 100%
Number of items crafted: 10
MP Spent: 258



To craft an item, its crafter must learn a Item 36868.jpg Recipe: Adamantite - Upgrade .
Skill level: 8
Craft chance item: 100%
Number of items crafted: 1
MP Spent: 201



Trader: Aden Reconstruction Society Member Eeny (Talking Island Village)
Item Cost
Item 37613.jpg Hero's Treasure Chest (Western Winds) Item 36523.jpg Adamantite  — 730 pcs.
Adena.jpg 13,500,000 adena


Trader: Aden Reconstruction Society Leader Moe (Town of Giran)
Item Cost
Item 37613.jpg Hero's Treasure Chest (Western Winds) Item 36523.jpg Adamantite  — 730 pcs.
Adena.jpg 13,500,000 adena


You can get at the opening by double-clicking on item:

Container
Item 35546.jpg Deadman's Chest
Item 37392.jpg Steel Door Guild Reward Box (Mid-grade)
Item 13799.jpg Treasure Sack of Ancient Times


Adamantite - Related Pages
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